[last trailer feed back] Extraction is going straight to the wall.....


(Protekt1) #21

[QUOTE=attack;467562]titanhfall isnt “new”. a kind of wallrun is imolementet in warzone.mechs new?!.
i like the artstyle of the maps . ,
the maps also should have more feeling of an empty lost town,
and which century you want to go ,its the truth that the kids from today want a modern time.
and i totally disagree that CS looks better than this game.
this game looks also better than the current CoD.[/QUOTE]

Hmmm… I haven’t ever seen a game with mobile mechs in a fps where you can get out and run around as a soldier that can double jump and wall run. And titanfall has a campaign mp with story arcs that play out depending on how each map turns out. I think people are too quick to judge a game on its individuals parts and ignore the bigger picture.


(attack) #22

[QUOTE=Protekt1;467576]Hmmm… I haven’t ever seen a game with mobile mechs in a fps where you can get out and run around as a soldier that can double jump and wall run. And titanfall has a campaign mp with story arcs that play out depending on how each map turns out. I think people are too quick to judge a game on its individuals parts and ignore the bigger picture.[/QUOTE].
maybe not exaxtly all these together
but everything was already existing in other games
mechs where also in battlefield 2142
titanfall looks definitly nice but not that amazing like some people say


(Protekt1) #23

[QUOTE=attack;467582].
maybe not exaxtly all these together
but everything was already existing in other games
mechs where also in battlefield 2142
titanfall looks definitly nice but not that amazing like some people say[/QUOTE]

Well, the people who have played it all seem to say it is amazing, at least best of the past 3 gaming conventions. I haven’t played it yet so I cannot comment on how good it actually is or isn’t.

I don’t even know if it will appeal to me outside of pubbing, but I am pretty… no very… excited to play the game.


(shaftz0r) #24

here’s my constructive criticism of this thread - tl;dr


(S0und_) #25

If you don’t know what you want, NO ONE ELSE will figure it out for you.


(iwound) #26

i told them ages ago to make it about pirates. but would they listen to me, no.
two ships fighting against one other. then boarding. seamen on the poopdeck and all that stuff.

everybody vsay “Yarrgh!” :stroggbanana:


(Nail) #27

[QUOTE=iwound;467679]i told them ages ago to make it about pirates. but would they listen to me, no.
two ships fighting against one other. then boarding. seamen on the poopdeck and all that stuff.

everybody vsay “Yarrgh!” :stroggbanana:[/QUOTE]

it’s called “Pirates” by Sid Meier, I’ve been playing it since 1987

:slight_smile:


(Mustang) #28

Please tell me which games, I’d love to know of more games that have progressive objectives in a stopwatch configuration.


(bachelor) #29

Hard to understand everything you are saying, but I get the gist of it.

I absolutely loved Wolf:ET when it came out and I played it to death. If SD were to simply remake that game I would be thrilled. Of course, we know that isn’t smart. I thought ET:QW was the greatest thing ever and it broke my heart when the novelty wore off and players started to abandon the game. It really followed through on the concept of its predecessor. I flew that Anansi around and had a blast.

I was very excited for Brink and pre-ordered it. I didn’t like it very much and apparently that opinion was shared by most players because it never seemed to get the healthy community it needed. Perhaps F2P would have helped, who knows. I think ultimately the problem was that it wasn’t smart like the ET games, it was more of just a meat grind. The parkour aspects couldn’t save it. Coming from Brink I can understand your concern about not getting an original game. NOBODY wants it to be pedestrian.

It seems to me from the limited material I’ve seen that the devs really wanted to capture some of the aspects that made ET great. If that is so then I have high hopes for Extraction. (BTW that name is lame compared to DB) I think you should give it a shot before you dismiss it over some early trailers from PAX.

By the way, when you say you want something you haven’t seen before, it makes me think of Titanfall. Have you given that a look? The wall-hopping, mech-flinging mechanics are something I definitely haven’t seen before. It seems like that may have been what they wanted to do with Brink, but they weren’t able to execute.


(Bloodbite) #30

Oh really? In yo FACE: https://www.youtube.com/watch?v=rChCInJTtDw

SD, you fail!!!


(biggyyyb) #31

Most FPS developers seem to be looking for that fine balance between popular titles such as TF2 and CoD, to capture the massive casual gamer market (F2P or not). TF2 is ridiculous, quirky, fun and CoD (well these days) keeps players coming back with their over-the-top in-game reward system that makes each player feel like they’ve achieved something every time they play.

(side note: I think it would be interesting to see what other games people play that have one predominate FPS title. e.g. CoD players typically play LoL and CS/BF3 players typically play DoTA2, well that is based on watching my steam friends list so fairly small set of data haha).

These days the casual gamer wants to feel like they can achieve something every time they log on. The only reason mods like ETPUB etc. are still going is because of really simple features like XP save. It is not a coincidence that the ETPro servers with rewards turned off no longer attract players.

Back in the day, the vanilla campaign cycle with stat/level resets at the end of each campaign was probably the peak of activity for most ET communities. Yes, people played team/clan based matches etc. but the majority of hours were spent one campaign at a time (trying to unlock level 4 soldier or the adrenalin needle that came with the level 4 medic etc.).

Take away any sense of ongoing achievement from players these days and interest/player numbers will quickly decrease after the initial novelty of “something slightly new” has worn off.