Hey all,
the most problems come just before the release of a map. Toiletman4 is released monday, beta 2 is ready. But I have 3 main problems that need an answer:
-
The loadpicture that appears in the high left corner while the map is loading worked fine in Toiletman4 but doesn’t work anymore in toiletman4.2. Of course there is a new picture and it’s .tga
-
The command map didn’t work in toiletman4 and (lol) doesn’t work in toiletman4.2
In both maps a .jpg is used.
This is the “toiletman4.2_levelshots.shader”
levelshots/toiletman4.2_cc_automap
{
nopicmip
nocompress
nomipmaps
{
clampmap levelshots/toiletman4.2_cc.jpg
depthFunc equal
rgbGen identity
}
}levelshots/toiletman4.2_cc_trans
{
nopicmip
nocompress
nomipmaps
{
clampmap levelshots/toiletman4.2_cc.jpg
blendfunc blend
rgbGen identity
alphaGen vertex
}
}
I have no idea why both pictures don’t work. They’re (toiletman4.2.tga / toiletman4.2_cc.jpg) in the ‘levelshots’ folder in the pk3.
- All textures in Toiletman4 worked. For Toiletman4.2 I made some new textures. But something strange happens when I use those. In my pk3 I have a textures folder with /toiletman4 and /toiletman4.2 folders in it. But the strange thing that happens is that only 1 of the new textures in toiletman4.2 works and this one texture replaces all new textures I made for Toiletman4.2. I tried to fix this by putting the textures from toiletman4.2 in the toiletman4 folder but then they don’t work. How to fix this?
Many thanks in advance.
-Toiletman-