Last Man Standing


(aiajason) #1

Hi, I am trying to run a last man standing competion on my server for my clan, but I can’t get the lms.cfg to go to the next map. It just kind of freezes in the end of map menu, and you have to restart the map.

Here is what I wrote up, maybe I wrote it wrong, or do I have to change my server settings? I want this to go to the next map instead of freezing. Thanks in advance for your help. I need to get this right by Oct. 30th lol, that is when we are having our tounie.

set d1 “set g_gametype 5 ; map 2skilled ; set nextmap vstr d2”
set d2 “set g_gametype 5 ; map 1024Comp04 ; set nextmap vstr 3”
set d3 “set g_gametype 5 ; map clan_training ; set nextmap vstr d4”
set d4 “set g_gametype 5 ; map 1vs1anf ; set nextmap vstr d5”
set d5 “set g_gametype 5 ; map et_apikoth; set nextmap vstr d6”
set d6 “set g_gametype 5 ; map fidels1024cube ; set nextmap vstr d7”
set d7 “set g_gametype 5 ; map gr3v3b1 ; set nextmap vstr d8”
set d8 “set g_gametype 5 ; map born ; set nextmap vstr d1”
vstr d1


(nedd3h) #2

could be a map issue ?
are you running a mod? eg, etpro


(system) #3

What do you mean with freezes ?
If you do nextmap does ne same map restart ?
Did you /exec yourcycle.cfg in the console and then vstr d1 ?


(aiajason) #4

I am using No Quarter, and it counts down to 0, and doesn’t go to next map or restart map. You have to manually do it. I tested the maps, they work… I also did it in objective cycle, and it worked… I am trying to set it up lms. thank you


(dutchmeat) #5

first change

set d2 “set g_gametype 5 ; map 1024Comp04 ; set nextmap vstr 3”

to

set d2 “set g_gametype 5 ; map 1024Comp04 ; set nextmap vstr d3”


(aiajason) #6

I see!!! lol can’t believe i did that. thanks, hope it works.


(aiajason) #7

ok that fixed everything about the maps freezing… now how do I get the maps to go to the nextmap… It just repeats the same map.


(dutchmeat) #8

what map repeats?


(aiajason) #9

every single map repeats itself. No map will go to the next. You have to type !nextmap for it to do that… I am not sure what is going wrong on it. I did the d3, that fixed the problem of !nextmap not changing the map.

I see that stopwatch has a different script than the lms cycle, so is this the problem??? I am banging my head against the wall lol!


(dutchmeat) #10

give me a few minutes, I’m porting my maprotation generator to rtcw.


(aiajason) #11

Dude, thank you so much. I am so happy your helping me :D. I was checking out ur mod, does it work on et?


(dutchmeat) #12

No it does not work on ET, because it’s a RTCW 1.0 mod :slight_smile:
try this:
http://www.deluxegaming.net/maprotation/mapcycle.php


(aiajason) #13

will this work for no quarter on ET? this dm cycle?

Do i just change the map names on it???


(aiajason) #14

i tried it bro, but it didn’t work… maybe it won’t work for nq


(aiajason) #15

bump


(dutchmeat) #16

Try this, and if this doesn’t work, tell me exactly what’s wrong.

set obj  "set g_gametype 5; set g_deathmatch 0;say We are now playing ^3Objective!"

set swap "swap_teams; say ^3Teams swapped!"

set g_userTimeLimit 4

// Map: 2skilled
// Gametype: obj

set map0a  "vstr obj; map 2skilled; set nextmap vstr map0b"
set map0b  "vstr swap; map_restart; set nextmap vstr map1a"

// Map: 1024Comp04
// Gametype: obj

set map1a  "vstr obj; map 1024Comp04; set nextmap vstr map1b"
set map1b  "vstr swap; map_restart; set nextmap vstr map2a"

// Map: clan_training
// Gametype: obj

set map2a  "vstr obj; map clan_training; set nextmap vstr map2b"
set map2b  "vstr swap; map_restart; set nextmap vstr map3a"

// Map: 1vs1anf
// Gametype: obj

set map3a  "vstr obj; map 1vs1anf; set nextmap vstr map3b"
set map3b  "vstr swap; map_restart; set nextmap vstr map4a"

// Map: et_apikoth
// Gametype: obj

set map4a  "vstr obj; map et_apikoth; set nextmap vstr map4b"
set map4b  "vstr swap; map_restart; set nextmap vstr map5a"

// Map: fidels1024cube
// Gametype: obj

set map5a  "vstr obj; map fidels1024cube; set nextmap vstr map5b"
set map5b  "vstr swap; map_restart; set nextmap vstr map6a"

// Map: gr3v3b1
// Gametype: obj

set map6a  "vstr obj; map gr3v3b1; set nextmap vstr map6b"
set map6b  "vstr swap; map_restart; set nextmap vstr map7a"

// Map: born
// Gametype: obj

set map7a  "vstr obj; map born; set nextmap vstr map7b"
set map7b  "vstr swap; map_restart; set nextmap vstr map0a"

vstr map0a

(aiajason) #17

ok so this is what happens:
1st it goes to the map, when you win or lose
it goes to the menu… once it counts down to 0, it restarts the same map same team

u hit !nextmap, you switch to the opposite team

you hit !nextmap again it goes to the next map

How do we get it to go to nextmap, without have to manually do it every time?


(dutchmeat) #18

well it seems to me that the vstr system doesn’t work well when working with NQ, could you try it with etmain ?


(system) #19

Did you

vstr d1
exec cycle.cfg ?


(aiajason) #20

nq sux for it… i am switching to jaymod in nov. Thank you for ur help. I don’t have etadmin… does it work for nq?