Hi there! I am sure all of this has been stated in one way or the other. Still I take to chance to drop my last 2 cents for this round:
- Reviving at times is very unprecise. Someitmes I feel i have to hit the ability thrice to get the desired effect (if I am not dead by then
- The Molotov Ability of the Stoker is far to heavy on on vehicles. After 1-2 seconds in the fire the vehicle will loose almost 90% of it`s “health”. I deem this too harsh.
- The map “Blockout” allows you to literaly get trapped in the spawn zone if you have a good team against you.
- The map “Chapel” feels very narrow overa all. This imho leads to either “choke” or “rush” like in the BRINK “Container City” Map
All the best for the Team. Hope to see you soon!