First off I’m at work so I will so the best I can with spelling and layout as I rush through this and ramble on. Please see Pix’s post which I am sure is coming and going to be full of bullet points, videos and bold words HAHA!
I will start from the beginning and the first thing I noticed with the large update, lighting… When I was selecting mercs I noticed they were all dark and undead looking… As I looked closer both in the menu and actually ingame as well all or most mercs had a greenish zombie look to them…
Bug:
#1) Knife is broke but everyone knows that now…
#2) MG Turret is still broke… Wouldnt let me on and after trying for a minute it did but then wouldnt let me off…
3#) Same use action works with the elevator button… Never know when the elevator will work or not…
I have been playing this game for what seem to be almost 2 years now and I still do NOT have the map names memorized… No really map sticks out to me and it feels like they all play the same… The objectives are very lack luster and I just feel like I am running in…
I will however give one suggestion to the map with the flood waters and escalators and elevator… Is it called terminal because it looks like an airport but then turns into a sewer lol super confusing… But anyway here’s my idea:
Keep the spawns the same to start out…
Keep the back open and dyno on the sides but cover the roof…
Instead of a timed person capture in the little building make it a spawn and recap flag… How it works:
First off there will need to be escalator gates that only axis can open from their side… Allies will spawn in that building and have to plant a dyno in the middle of the two gated escalators - which there is currently nothing except a big gray wall. (This will make for epic defuses and fights because axis can open the gates from their side and try for a defuse and recap of the flag… There is also that lower elevator that can be used to get on the other side of the plant.) (Play around with spawn point and stuff so axis at least have a chance to defuse and allies do not have a line of sight)
That was my map talk now onto game play:
I did get a chance to play in both a USA and a Euro server last night so I got both experiences… They were actually both very consistent but I did like the USA server better. Much smoother with a lower ping…
I did notice some of the “good” players from the last few patches seemed to be having a harder time and were less effective. That being said I did except a higher skill ceiling but in playing it really didnt move that much. Still a lot of spam and people just spraying bullets… Let me say this again the skill ceiling really did not move! This is because of the mercs and how truly unbalanced they are going up against one another… You get 3 mercs to pick from and you almost need to pick 3 mercs that can counter someone else’s 3… Its very frustrating at time because you know that player blows and you get 4 headshots and they still kill you with mid body shots…
You never get that feeling like WOW nice shot!!! Its like; waaaa and huh and how?
I do have to say that it does feel better then it did before however getting a rubber bullet feel now rather then just a miss feeling… I do not feel that headshots are rewarding enough and they really should be!
TTK seems a LOT faster!!! Is that what SD was going for?
Deaths seem more important now. It does feel like I was sitting in spawn a little while longer…
I am interested to see what SD does with balance moving forward… SD please ask us question on this… I feel its very close to something great there’s just a few things missing with balance and balance between mercs.
Lastly I will leave you with my thoughts on initial player movements…
Its no secret I am spooky and I love to backrage!! All the patches so far and especailly this one I have a very hard time with people that are crouched or standing still THEN getting up or moving only a few feet then moving back to their origianl location. Very small bursts of speed and very small movement actions… Almost like a small peek strafe and a pop out revive type action… Basically anytime standing still or camping then going into an action of some sort…
- The first action or movement they do looks like they are going it in light speed to me. A quick get up and get back down “Crouch, strafe left, crouch right” looks like one motion… It is very hard for my eyes to follow and seems way to fast…
Again this is small actions in a small area starting from crouched or standing still. Those first movements I feel are too fast…
Thanks for reading this and I look forward to hearing your feedback on the patch and my feedback.
PS - my FPS this patch was 125 - 200 but wildly fluxuating… Thats better then the 75 to 200 but still odd…


