Hello mapping types
I made a landscape in easygen and when I added it to an existing map
the textures (all of 2) rearanged themselves. So where texture #1 should be #2 is and vice versa. They still blend ok and in fact I quite liked the results here and there - but I want to change them to how I initially made them.
Do I just rearange the texture order in the shader(below)? - or is there something else I have to deal with?
Heres the shader:
textures/bridgespt3b/terrain_0
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 1024 1024
q3map_tcGen ivector ( 1024 0 0 ) ( 0 1024 0 )
surfaceparm landmine
surfaceparm snowsteps
{
map textures/snow_sd/snow_var01.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/bridgespt3b/terrain_1
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 1024 1024
q3map_tcGen ivector ( 1024 0 0 ) ( 0 1024 0 )
{
map textures/bridges/snowrock.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/bridgespt3b/terrain_0to1
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 1024 1024
q3map_tcGen ivector ( 1024 0 0 ) ( 0 1024 0 )
{
map textures/snow_sd/snow_var01.tga
}
{
map textures/bridges/snowrock.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
