Hi i cant arm landmines whats wrong?
i used easygen, did i miss anything or what?
i want landmins armed on terrain_1 and terrain_2!
textures/mp_silo/terrain_0
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/temperate_sd/rock_ugly_brown.tga
rgbGen vertex
tcmod scale 0.100 0.100
}
}
textures/mp_silo/terrain_1
{
q3map_novertexshadows
q3map_forcesunlight
surfaceparm grasssteps
surfaceparm landmine
{
map textures/temperate_sd/master_grass_dirt3.tga
rgbGen vertex
tcmod scale 0.100 0.100
}
}
textures/mp_silo/terrain_2
{
q3map_novertexshadows
q3map_forcesunlight
surfaceparm gravelsteps
surfaceparm landmine
{
map textures/temperate_sd/dirt_m03icmp_brown.jpg
rgbGen vertex
tcmod scale 0.100 0.100
}
}
textures/mp_silo/terrain_0to1
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/temperate_sd/rock_ugly_brown.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.100 0.100
}
{
map textures/temperate_sd/master_grass_dirt3.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.100 0.100
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
textures/mp_silo/terrain_0to2
{
q3map_novertexshadows
q3map_forcesunlight
surfaceparm nolightmap
{
map textures/temperate_sd/rock_ugly_brown.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.100 0.100
}
{
map textures/temperate_sd/dirt_m03icmp_brown.jpg
rgbGen vertex
alphaGen vertex
tcmod scale 0.100 0.100
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
textures/mp_silo/terrain_1to2
{
q3map_novertexshadows
q3map_forcesunlight
surfaceparm grasssteps
surfaceparm landmine
{
map textures/temperate_sd/master_grass_dirt3.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.100 0.100
}
{
map textures/temperate_sd/dirt_m03icmp_brown.jpg
rgbGen vertex
alphaGen vertex
tcmod scale 0.100 0.100
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
textures/mp_silo/terrain.vertex
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/temperate_sd/rock_ugly_brown.tga
rgbGen vertex
tcmod scale 0.100 0.100
}
}