Hey im posting my .shader file for my landmine thing - i don’t know why it isnt working.
all i have done is add this code to my .shader file the .shader file already has easy gen stuff init - do i need to do anything else with the script or in radiant? i have compiled it after i added it or is there a special compile for .shaders???
textures/snow_sd/s_dirt_m03i_2_big.tga
{
q3map_nonplanar
q3map_shadeangle 120
qer_editorimage textures/snow_sd/s_dirt_m03i_2_big.tga
surfaceparm landmine
surfaceparm gravelsteps
{
map $lightmap
rgbGen identity
}
{
map textures/snow_sd/s_dirt_m03i_2_big.tga
rgbgen identity
blendFunc filter
}
{
map textures/snow_sd/s_dirt_m03i_2_big.tga
blendFunc GL_DST_COLOR GL_SRC_COLOR
detail
tcMod scale 6 6
}
}
please help.
i hope it helps