Lag switching while playing Brink?


(SinDonor) #1

So, does it work? Has anyone tried it? Do you use it frequently and succesfully while playing Brink? If so…

We played a match tonight and a certain player, who I will not name but they know who they are, was either using a lag switch or it was just a freak coincidence that the 5-6 times we ended up running into each other, the game would always freeze for exactly 1 second. I would go from having the guy in my sights to being in-capped on the floor without him ever firing a single shot (on my screen). Other members on my team experienced similar issues during that match.

It was different than the usual lag hiccups that occur when people join or leave the game, which is more of a frame rate stutter during that type of lag, it’s rare I die since EVERYONE’s also lagging a bit. The lag tonight was only when I was facing the SAME player and there was no framerate stutter. The game would just freeze with him on screen, then 1 sec later, I am on the ground in-capped. After the 4th time, I knew it was NOT a coincidence.

And no, I’m not “butt hurt”. I finished first on my team and I still had a mostly fun time as long as I wasn’t running into that jerk.


(digibob) #2

Only your own connection to the server will affect performance, not anyone else’s.


(SinDonor) #3

Well that’s good to hear, and thanks for the quick reply, but also on Xbox 360? Lag switches have been proven to work on other Xbox FPS games like CoD that are locally hosted by one of the players in the game.


(digibob) #4

Well yeah, if you are the host it will certainly mess things up, but it would mess things up for everyone on the server. We can’t do anything directly about that unfortunately.


(SinDonor) #5

Yeah, bummer. After it occurred to me for the 3rd or 4th time, I told my teammates and they thought it was just the typical lag. But I have been playing this game since day 1. I have never experienced this kind of crap until tonight.

I would run into the SAME player face to face, the game would freeze solid for about a sec, then I would be dead.

Not much you guys can do about it, it just sucks that there are people out there that need to cheat to win.


(wolfnemesis75) #6

Interesting.

Is single grey star like Uber cool or something? :slight_smile:


(zenstar) #7

[QUOTE=wolfnemesis75;368997]Interesting.

Is single grey star like Uber cool or something? :)[/QUOTE]

Diasabled rep… maybe he’s been a very naughty boy?


(digibob) #8

Fine, fine, I’ll turn it on :stuck_out_tongue:

I’ve had it disabled for yeeeeeeeeeeeears.


(Kurushi) #9

[QUOTE=digibob;369006]Fine, fine, I’ll turn it on :stuck_out_tongue:

I’ve had it disabled for yeeeeeeeeeeeears.[/QUOTE]

-neg rep :stuck_out_tongue:


(zenstar) #10

digibob will just hax the db and refill his rep. I’m surprised there isn’t already a trigger that resets his rep to max whenever a change of rep is discovered against his userid.


(thesuzukimethod) #11

It’s possible he was the host and just had a crap outgoing connection? Maybe he didnt notice how bad it was for other people (or didnt care). I’ve played a few matches where the host was the only one w/o crap lag, but it wasnt soooo bad as to immediately quit the match (rubber banding at inopportune moments, stuck in corners, etc.) … anyone with decent ping in this match had an advantage over those of us bouncing around trying to not get dizzy. (we migrated the host (or made a new game), and it was all good)


(SinDonor) #12

Totally possible. I have been playing Brink now since Day 1 for over 80 hours now. I have run into all kinds of lag. Last night was something special though. It lagged almost every time I was face to face with this particular player and I would always “unlag” to me being incapped by him.

Just a bit uncanny…


(thesuzukimethod) #13

[QUOTE=SinDonor;369148]Totally possible. I have been playing Brink now since Day 1 for over 80 hours now. I have run into all kinds of lag. Last night was something special though. It lagged almost every time I was face to face with this particular player and I would always “unlag” to me being incapped by him.

Just a bit uncanny…[/QUOTE]

yeah - the uncanny part will get you thinking (i played against a pair of guys with clan tags in their name, and they were the only 2 in the match w/ any sort of decent ping)… coincidence? likely. they were probably in the same region, or even the same room, so it’s not a surprise they had a similar connection…but i did wonder (and i switched to a different match)

one thing that might affect lag, is upstream capacity - given p2p hosting. Google music keeps wanting to index my entire mp3 collection (this will take them awhile), and it starts up w/o my asking every time i restart my computer…it kills my connection to brink unless i am the host in which case it tends to kill other peoples connection to (my) brink.

so it’s possible the host was unwittingly (one would hope) lagging his server (torrents, a rogue google music app, etc)…thing is, host migration should solve this, since brink wont pick a ****ty host, but yada yada…the process is far from transparent (not saying it should be, just hard to know what’s going on under the hood it terms of host choice)


(nephandys) #14

[QUOTE=thesuzukimethod;369160]yeah - the uncanny part will get you thinking (i played against a pair of guys with clan tags in their name, and they were the only 2 in the match w/ any sort of decent ping)… coincidence? likely. they were probably in the same region, or even the same room, so it’s not a surprise they had a similar connection…but i did wonder (and i switched to a different match)

one thing that might affect lag, is upstream capacity - given p2p hosting. Google music keeps wanting to index my entire mp3 collection (this will take them awhile), and it starts up w/o my asking every time i restart my computer…it kills my connection to brink unless i am the host in which case it tends to kill other peoples connection to (my) brink.

so it’s possible the host was unwittingly (one would hope) lagging his server (torrents, a rogue google music app, etc)…thing is, host migration should solve this, since brink wont pick a ****ty host, but yada yada…the process is far from transparent (not saying it should be, just hard to know what’s going on under the hood it terms of host choice)[/QUOTE]
The human brain tries to make connections out of everything and anything even remotely related in order to process information easier and to make sense out of the environment. Not saying no one is ever cheating, but I think the simplest answer is usually the right one. Like how in your example you suggest those two dudes were the only 2 with good connections and they were probably sitting in the same room or something like that not rigging up a system that would allow them to cheat which would be a much more complex undertaking.

In the end there’s no way for me to convince someone that something is or is not happening. There’s also no way for me to know for sure one way or the other. There’s no proof on either side unless someone has some video.

Edit: I wasn’t there for that game like I had thought.


(thesuzukimethod) #15

yup. i’ve played with/against the same (clan tagged) guys before, and never had a connection problem. since brink goes p2p, likeliest scenario is something else taking their network bandwidth…torrentz, p2p, streaming video, neighbor stealing wifi, etc etc etc.

i’d say there’s a good chance this might be OPs issue as well…chances are the host (if it was a host problem) didnt even realize the advantage they had, and just wondered…why does this SD guy keep running into my buzzsaw? oh well… :slight_smile:


(DLC out early June!?) #16

Yea I found a guy the other night lag switching on xbox. His name is Hobblejp and every time I got close to him I would lag like crazy then he would end up behind me and I was dead instantly. My fireteam saw the same thing.


(zenstar) #17

[QUOTE=nephandys;369175]The human brain tries to make connections out of everything and anything even remotely related in order to process information easier and to make sense out of the environment. Not saying no one is ever cheating, but I think the simplest answer is usually the right one. Like how in your example you suggest those two dudes were the only 2 with good connections and they were probably sitting in the same room or something like that not rigging up a system that would allow them to cheat which would be a much more complex undertaking.

In the end there’s no way for me to convince someone that something is or is not happening. There’s also no way for me to know for sure one way or the other. There’s no proof on either side unless someone has some video.

Edit: I wasn’t there for that game like I had thought.[/QUOTE]

This is very true. Human brains are wired to match patterns in everything. But we’re not very good at sorting out false positive matches from true positive matches. It’s adventageous to be extra careful but not at all adventageous to miss a pattern.

For example: caveman matches the pattern between sabre-tooth tigre and a certain type of bush. He made that match because he’d seen a tiger in that type of bush 3 times. It was purely coincedence: the tiger was going to the toilet and chose the closest bush the first 2 times and the 3rd time wasn’t actually a tiger (it was a sabre-tooth tapir hiding from a tiger) but the caveman didn’t get a good look at it and built on the previous pattern (2 matches tiger and bush) to assume that it was a tiger. The caveman doesn’t lose anything by avoiding that type of bush in the future. He may be lucky and dodge a coincedental tiger attack. It’s a false positive match but it doesn’t hurt him to make that match. However, if it were a true match then it’d definitely be adventageous to make this match and it’d be disasterous to not make this match (a flase negative).

So people became really good at superstision and rituals (look at gamblers and sportsmen with their lucky socks and special dances before they go out to play etc).

All that is basically a really long winded way of saying: a lot of the time it may look like someone is cheating but often it’s just coincedence and bad luck. Someone kills you with “lucky” lag which makes you suspicious so you start hunting them to test it, but that means you’re fighting them more often than anyone else so when lag does hit it’s probably that it’s the same person etc… A classic false positive.

Okham’s razor: the simplest solution is often correct.
Someone else: Never attribute to malice that which can be explained by stupidity.
Me: It’s easier to change servers than prove someone’s cheating :wink:


(gooey79) #18

[QUOTE=digibob;369006]Fine, fine, I’ll turn it on :stuck_out_tongue:

I’ve had it disabled for yeeeeeeeeeeeears.[/QUOTE]

digibob, don’t forget kirky-boys are above any reputation system! Don’t bow to pressure, turn that back off and revel in your superiority!

:slight_smile:


(digibob) #19

[QUOTE=*goo;369487]digibob, don’t forget kirky-boys are above any reputation system! Don’t bow to pressure, turn that back off and revel in your superiority!

:)[/QUOTE]

I can see you are clearly following that :stuck_out_tongue:


(FightsInTheShade) #20

Dude I know exactly what you’re talking about and I know who. Just left a game with them. It took me like 4 consecutive games to realize it. My team would get within 60-90 seconds of completing the final objective and winning and then suddenly - catastrophic lag. Everyone on the server except for two guys. Two guys who coincidentally have the same clan tag.

Make of it what you will. Video, preferably.