Lag Fix? Maybe.


(Mr.Ben) #21

[QUOTE=singing_fish;231814]Good point, but you’re harder to hit with “net_clientmaxprediction 0”.
We finally blocked it via punkbuster.
I am sure everybody knows the names of the guys who get a PB warning if they join :slight_smile:

all the best,
<*)))<[/QUOTE]

I think you are mistaking net_clientprediction and net_clientmaxprediction

I was talking about maxprediction. A zero value will render the game unplayable. You’d most likely get a constant 7FPS, large yellow and red blocks in the lag-o-meter and rubberbanding for 4 seconds after a single user input.

Moving on…a zero value for net_clientprediction does not make you un-hittable. Your clientprediction value has no bearing on the ability of your opposition to hit you. This reminds me of the old timenudge debate back in W:ET. …Pathetic.

Based on your lack of understanding regarding this cvar you shouldn’t be setting any kinds of restrictions for your server.

Clientprediction was supposed to be intended to be a lag fix but it does more harm than good. I’ve messed around with all sorts of values and zero was the most stable for me. Provided the best hit registry, but even then it was a looong shot away compared to single player. Which is why I refuse to play this game anymore. The netcode is ****. Pro mod was good, but of course nobody plays it anymore.

…Hoping Brink doesn’t suck


(DrpPlates) #22

mine is set to whatever default is… i did play around with it awhile back, but the game became to unplayable…

as for the netcode with this game, i agree it’s totally FUBAR… but i will say, in beta… sewer or valley and even up to the 1.2 patch… the game was far more stable for me… 1.4 jacked the game up for me… never had my lagometer go as crazy as it does now, even 1.5 didnt help…

But… i still play the game, am a junkie for objective based MP – not really sure Brink will be as fun as this one… but we’ll see, am sure having only-- i believe 8 man teams… will help keep the game running smooth… but i like big matches… long for the days of old- HP 64 man Depot WOLF server was great back in the day…


(Mr.Ben) #23

[QUOTE=DrpPlates;232480]mine is set to whatever default is… i did play around with it awhile back, but the game became to unplayable…

as for the netcode with this game, i agree it’s totally FUBAR… but i will say, in beta… sewer or valley and even up to the 1.2 patch… the game was far more stable for me… 1.4 jacked the game up for me… never had my lagometer go as crazy as it does now, even 1.5 didnt help…

But… i still play the game, am a junkie for objective based MP – not really sure Brink will be as fun as this one… but we’ll see, am sure having only-- i believe 8 man teams… will help keep the game running smooth… but i like big matches… long for the days of old- HP 64 man Depot WOLF server was great back in the day…[/QUOTE]

I played beta for maybe 10 days when it came out. Didn’t like what I saw and my comp at the time couldn’t handle playing it so I played RTS games instead. With a brand new machine built last December I decided to install QW and give it another try.

Long story short - can’t say how the other patches would have played, but patches are supposed to improve the game. If it we were up to me or if the developers gave a **** there would have been more patches/changes and we’d be playing in version 3.something by now.

I feel the same way about objective based MP’s, but I much rather play 8v8 vs. 32v32 :cool:


(H4rdc0re) #24

Nah 32v32 would have been more funner.


(ED209) #25

OMS I loved playin the 64 player Wolf servers. Saw the funniest stuff with teams that big. Played great too.