I wish it will happen.
I’d definately not put over 1000 hours in TF2 if there were only vanilla Valve servers.
Lack of community servers = lack of community feel = getting bored of the game sooner
Yeah that’d be nice, I miss the monthly slew of new maps to test from my old TF2 communities. The competitive scene there was pretty fun too, lots of maps got modified from the official versions to be even better.
I just want to thank everyone on their feedback for this, and let people know I am actually reading this and taking notes.
Splash damage have already confirmed they wont release the custom servers files. due to hackers reading the codes to make better hacks they said it on a dev stream long ago. they also pointed out that no other free2play fps does this only paid fps games which is right. but they dont realise that with custom servers = custom anti cheat systems like esports and stuff which will help the community grow.
EA did this with their f2p games from the beginning. Both BF games had player-rented servers from 4players, i3D and so on. Also many F2P games have a lobby system where server-lobbies can be created by players with set modes, maps, play-time and so on.
I would find this much, much better than rented servers. Servers would still benefit from things players choose (for example an Underground-only 6v6 lobby with 1-2 banned mercs) but are still full in Nexons hand, so no player can abuse them in any way by kicking players they don’t like without a vote or read the server data for hacks.
EA did this with their f2p games from the beginning. Both BF games had player-rented servers from 4players, i3D and so on. Also many F2P games have a lobby system where server-lobbies can be created by players with set modes, maps, play-time and so on.
I would find this much, much better than rented servers. Servers would still benefit from things players choose (for example an Underground-only 6v6 lobby with 1-2 banned mercs) but are still full in Nexons hand, so no player can abuse them in any way by kicking players they don’t like without a vote or read the server data for hacks. [/quote]
This!
I wouldnt mind the lack of community servers if we could at least make our own custom public game rooms. With a public lobby as well. I feel so disconnected from people in this game.
You cannot really connect to people if the ONLY time you talk is in the game lobby. Dirty Bomb needs a wide public lobby for each region. And also needs the ability to create custom public matches.
[quote=“UnaSalusVictus;125497”][quote=“Ctrix;124852”]Am I the only one who hates community servers?
There’s always some shitty mods running, which you don’t know about unless they ruin your fun, some really basic and thus shitty rebalancing mechanic, and some troll admins who kick you if you are on the opposite team and making them lose.
They’re also highly susceptible to pupstomps, because someone owns the server, and that guy probably has friends and they play as a clan.
There are plenty of servers right now, why would you want more.
(unless you’re in Australia, in which case life hates you)[/quote]
nobody would force you to play on them, just like in ut nobody forced anybody to play on servers not operated by epic…
personally, i have had less “mod/admin abuse” from custom mod servers then from official servers…been booted from official servers because i blew up one of the official staff…tried to rejoin and found i was banned, from 6 servers…yet, we where renting a server for said game and we couldnt ban anybody that wasnt on a punkbuster list…
[/quote]
Until Nexon decides that, since there’s a bunch of community servers, why would they pay for upkeep. Suddenly there’s only community servers and maybe 3 empty official servers.
That’s how it worked out before and I hate it, hate it, hated it. When you have to join like 3 different servers and they all run some shit mod and you have to spent like 15 minutes actually finding a server, and then it’s a pubstomp. That crap can die in a fire.
Thats the dumbest thing ive read in a long time.
“Nexon/SD dont wannt game to be exploited, which is bad for “the community” and its all about the money”.
Bunch of completely unrelated stuff pooled together, including greed, and “explained” by lack of community involvement.
[quote=“Dirmagnos;125578”][quote=“UnaSalusVictus;125509”]
the issue is, imho, they dont want people to try and exploit server mods to earn more credits or cases, or use mercs they dont own/arent on free rotation, or anything like that, i mean, its possible,but would take work that SD dont want to do and Nexon would have to care at least as much about forming a long term community as they do about profit, and thats not what i have seen from them in other games, they are…damn near as bad as perfectworld…and thats bad…pwi made STO better then, ruined it with huge amounts of grind and over priced ships…
[/quote]
Thats the dumbest thing ive read in a long time.
“Nexon/SD dont wannt game to be exploited, which is bad for “the community” and its all about the money”.
Bunch of completely unrelated stuff pooled together, including greed, and “explained” by lack of community involvement.[/quote]
Watch out. He’s a professional. Worked with many game developers of BETA games.
I have no idea what kind of deal Splash Damage struck with Id Software back in the early 2000’s, but there is a reason why for me Wolfenstein: Enemy Territory is to this day the best online multiplayer fps I’ve ever played. Not to mention it’s the best free to play game ever released. Even after almost 13 years I could launch the game right now and still find people playing it.
After Splash Damage released their source code to the community in early 2004, modders like myself got right to work making character and weapon skins, improving the maps, balancing the classes and weapons. Over the next decade we had created hundreds of maps, new game modes like Build A Base, thousands of custom skins, not to mention the absolute best community I ever had the pleasure of being a part of.
I rented and administrated two dedicated servers for over seven years. I kept it clean of hackers and truculent players because I had a great network of players that would return to my servers day after day and record videos of the offending hacker and report it to me and within the day that player would be banned from both.
In Dirty Bomb, the only sense of community I’ve experienced is with the people I’ve already played with from other games and the public servers are just a revolving door of antagonistic and contentious people. It’s just devolved into a toxic community and the only tools that we as players have is to report the player that can be easily abused and never knowing if Splash Damage or nexon has followed through with taking the appropriate action against them and to call a vote kick that doesn’t even work reliably.
I would never allow hackers, exploiters of game mechanics or disparaging people to plague my server for more than a few minutes after I learned of what had happened on my servers.
That’s not to say I haven’t met great people in Dirty Bomb because I have, but not having any control over what is said and done on any of the servers is very discouraging as a long time Splash Damage fan. I’m hoping that SD and nexon will make an effort to allow the community to rent and admin their own servers. Otherwise I don’t see this game being played for more than a couple more years.
This thread as it is should not die due to @Talak 's post alone, and the subject overall is something developers and speci-bloody-fically publisher should take a good goddamn look into. Hopefully even state in clear terms to us, the community, is this ever going to even remotely hopefully be reality.
Not only ET, but TF2 also is still much alive’n’kicking mainly due not only Valve’s successful marketing model and extending game’s lifespan by making it f2p, but also definitely this feel of community.
I would spend hours and hours acting as a self-titled fill-it-up person for certain clan’s 2fort server. The map itself is hideous, gameplay stale and repetitive, yet I must’ve racked about 1k of my 3k hours in TF2 in that specific server only due awesome set of blokes and blokettes that played there. Arranging aerial rocket jumping battles in bridge area, Demoknight tourneys in sewers, simply goofing around and having half accidental melee only matches out of the blue where entire server joins it without any real, boring arranging… Good times were had and alltalk sure saw a lot of use. Heck, we even congratulated one fella for returning from a couple month’s long job journey by getting every single one on the server run Scout only with as many Sandmans (melee weapon with a launchable ball projectile) as possible due that being his favourite weapon in-game. The horror and funtimes still haunt and giggle me to this day.
And that is just the goof-about side of the community involvment. Can’t even imagine how healthy it would be to have more serious “semi-pro” level communities in which’s servers everybody knows the drill, act like a team and even 7v7 pub mayhem turns into call-out rich, tactical-ish enviroment. The blokes who seek more from the game would populate that kind of servers without going bashing newbies on free-for-all servers and getting frustrated of people stacking EV repair like a horde of ants around sugarcube.