I was wondering if i could add anything to my script or to the pk3 to get back the knock back that you got from the explosions in RtCW. I am making a trickjump map like I did in RtCW and I have jumps that need to air strike boost your way to the top of the room or also I have a room where you fall from a high hight and you use a nade or a panzer to stop your fall so you don’t die. If anyone has any ideas please post. even if i have to make a mod i will look into that.
knock back caused by explosions
SCDS_reyalP
(SCDS_reyalP)
#2
In RTCW, Friendly fire ON would give you explosion knockback. In ET, FF off has that effect. In both cases, team explosives mostly do reduced knockback (airstrike cans being an exception)
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=7644&highlight=knockback+bug