Kills are strategic; K/DR is a vital statistic


(FrankieGodskin) #21

I agree. By playing as the Slayer, clearing the way for my teammates and keeping them alive, this helps us win. If an engineer can confidently escort the bot all the way through Resort unopposed because I’m killing the enemy, then my slaying is helping the team.


(FrankieGodskin) #22

[quote=Aristotle;331502]I think you missed the point of a TEAM based FPS.

Actually no. You can personally achieve goals in Brink without killing anybody. All you have to do is escort/plant charge/hack. And when you’ve planted you just have to hold off the other team long enough. None of that actually means you have to kill anybody.

I remember in Quake Wars there was a guy named, if I remember correctly, “Forgive me Father” that literally had 0 kills and still had over 500 objectives completed, proof that you don’t actually have to kill somebody to complete an objective.

K/D Isn’t a requirement for FPS games to have, it’s a bonus. It’s not really a big deal if they’re incorporated or not. Most of the time when they are incorporated, you have people off doing their own thing getting easy kills on players who aren’t as good, while the team struggles to advance in the map. You yourself said that you prefer killing everything you can, and while that has the potential to help, if you’re not at the objective killing the enemies, your team isn’t guaranteed to complete it.[/quote]
I am helping my team by killing.

Also, if someone completes 500 objectives without getting a single kill, they obviously have people like myself on their team, covering them and guarding them.


(Oschino1907) #23

Wow what a pointless and stupid rant, nobody cares how old you are, what you have played before or who you played with. That has nothing to do with this thread or point, maybe you are retarded?

I said I only used those two games as they are the most “popular” and well known series out now (Is that a crime? apparently to you) and although they have DM and TDM but they arent solely DM or TDM games but that seems to be the only way many people play them. People who are into those games or others that follow a similar formula tend to try and play every other game the same exact way despite whether or not its DM or TDM.
I mean come on look at the playlists for the games i named and many others like them, there are way more then two play modes. So please what is wrong about what i said and correct about what you rambled on about???

See maybe if you could see a world outside of PC gameing and pre 2005 games you would understand. But as it is you just come off as an over the hill stuck in the past PC elitist type.


(FrankieGodskin) #24

[quote=Dorian Gray;331557]@OP

Whatever you have to tell yourself to sleep at night. lol

The fact that a team of people with all negative K/D ratios can win the match in Brink completely nulifies your point, sorry, K/D means NOTHING in this game.[/quote]
Since K/D stats aren’t posted, you have no proof that a team of people with all negative K/D ratios can win the match in Brink. In fact, I’d argue that if a team keeps dying instead of killing, they aren’t making any progress, and are more likely to lose.


(peteXnasty) #25

My question is, if you are so effective at killing and winning, why do you need a number to prove it? Isn’t a high win count or high xp/match enough?

Its because you like the number and seek validation.


(FrankieGodskin) #26

[quote=HomersGhost;331580]Yeah … I enjoy the K/D ratio in my FPS games even when I’m not playing an offense class. Sometimes, I might get just four kills in a given a match while providing a ton of support and it’s nice to see it juxtaposed along with my score. In Brink, I noticed, you pretty much got XP points for picking your nose, so a K/D ratio is a nice balance to that.

It doesn’t have to be like COD where people live and die by their K/D ratio, but removing is a little heavy handed. Even Team Fortress 2 gives you the magic number.

Let’s face it … people like stats about themselves and they shouldn’t have to leave the gameworld to access them.[/quote]
Exactly. I wouldn’t change my playstyle at all if a K/DR was introduced. I’d just like to know how I’m doing.


(FrankieGodskin) #27

[quote=peteXnasty;331597]My question is, if you are so effective at killing and winning, why do you need a number to prove it? Isn’t a high win count or high xp/match enough?

Its because you like the number and seek validation.[/quote]
You say that as if it’s a bad thing. Every single number in this game is some kind of validation, whether it’s your rank, level, scoreboard placement, or award.


(FrankieGodskin) #28

[quote=fearlessfox;331574]I agree with the OP that staying alive is very important. And efficient teams will be clearing areas and taking objectives with as little deaths as possible, and efficient players who know how to build efficient teams will have strong hidden K/D ratios.

Anyone saying K/D means absolutely nothing is wrong, if we could see them (and I’m not saying we should be able to see them) we could tell a lot about a player when correlating with all the other stats.

An operative who hacks the objectives constantly /and/ maintains a positive K/D is better than the operative who hacks the objectives constantly and doesn’t. In fact, as the OP explained, an operative who is killing well will likely be surviving longer and doing more good for the team.

I main Soldier too, and I switch to other classes very rarely if I’m absolutely needed. I always invite all human players to my fireteam even if they have no mic so I can take on the role of team captain if need be, and delegating tasks to others while I sit back and clear rooms has worked very well as a strategy so far. It’s even better on the rare occasion a balanced team is built and more than a couple of people have mics…

Anyway, for the the soldier in the above situation maintaining a positive K/D is /essential/. Not for the K/D itself, but for the fact that if you’re killing more and dying less your team will be progressing much faster.

Killing more and not dying as much is /always/ important in FPS titles, no matter the focus. The point is that in Brink you can be just as helpful to your team if you’re notas suited to killing as you are timing and tactically taking objectives, or supporting others.

(And no, support and objective taking are not lesser roles. Knowing which team member to hand your last pip of stock to and when to run from cover foe the objective are strong tactical skills. Not everyone has the capacity for it.)

Don’t concentrate on securing a high-positive K/D ratio is the point, if you’re worried about it then your not going to be focusing on the important things and might start chasing down unneeded kills instead of holding a choke point or protecting a medic en route to a revive chain, etc…

IMO, the best Briink teams have the following:
Pure Killers
Supporters
Objective Takers

If I could build an ideal team, I’d go for:
2 Medics concentrating on healing the team.
1-2 soldiers concentrating /purely/ on killing the enemy.
1 Operative working the fringes and using the bodies to secure intel
1-2 engineers buffing things
2 players who flit between classes constantly to achieve objectives.

It’s no good being the strongest killer on your team, clearing the room, placing a charge, then being gunned down in the final seconds… much better to clear the room and keep it clear while engineers and medics support you and those playing to work the objectives switch to soldier to to lay the charge for you.

Brink is not about OBJ, and it’s not about K/D, it’s about BALANCE. [/quote]
Thank you for getting it.


(Oschino1907) #29

You just skip by all the things you dont want to see or read dont you. Read my post and it answers or negates all you have said.


(FrankieGodskin) #30

[quote=Erich Sturmovik;331534]
Did I not get very much exp? I don’t care- abilities are nice, but skill counts for more. Besides, I’ll get access to all the abilities eventually, whether it’s today or tomorrow doesn’t matter that much to me.[/quote]
Same here.


(FrankieGodskin) #31

Here are some highlights of what you said in your post:

Why would I possibly dignify any of what you said with a response?


(Ero-Sennin) #32

Oups! sorry Fox, maybe ive badly expressed myself. I didnt meant " ignore kills and get killed while goin for objectives". WE ALL KNOW that staying alive is done by 2 things : Flee or fight. Hide or kill.

What i was saying is “Hey K/D ratio we dont care and its not needed.” Doing your job is MORE important than anything else. When you see the objective " guard area", being soldier. ops, engy or med, we can conclude that its done by stopping the other team, most of the time achieved by killing the opposite team. BUT killing is one dimension of the game. Functions of classes are as useful if not better(soldier GIVING ammo to the team to support it…) to win the game compared to plain kills.

Why shoot when planting a turret or a mine could be used to lock a choke point? Even then, you could instead just dedicate yur pip of supplies to buff your team weapons. As a medic, you could go rambo and heal yourself (lonewolf style) and getting to objective to rez people but not being able since you were caught in a firefight and had to use all your supplies? OR run in, not really caring about killing people, maybe knocking them down or incap them and revive 4 member of the team, who will shot the hell out of the other team and leave time to oschino the soldier-stuck to plant its bomb on the objective? AH! now you see what i mean, huh?

Ok ok i gotta stop reading this thread, my belly aches since i laugh too much. My god, like if an objective-based game with guns wont require kills… LOLOLOLOL We all know that killing is THE way to win in FPS, but its not the only dimension in Brink. Its only one part of it.

ps: types of players i hate: Soldiers, in defense team, out for kills and not bombing the side stairs on container city (having enemies sneaking behind yur back is one great way to kill YUR team).
Rambo-heavy body- medics who never revive others since “they have to keep their supplies” to heal themselves only (great way to lose your ground and get stuck in spawn zone).
Engies who dont really care about the maintenance bots repairs (how many time i had to switch engy to repair it and switch back since im the fourth engy of the team (and that is quite useless to have that many).
And for the last and not the least, players who play anything except the primary class for the objective ( yeah the yellow -green one class on the command post wheel, the one that is the same color as the primary yellow-green objective in yur objective wheel, CLUE HERE!) Many times i was guarding a place with my engy specialist character to realise that for the last 8 minutes, we didnt had even one soldier to blow the primary (or had oschino on a killing run, meaning our soldier isnt looking to plant at all. If at least he would give out ammo… sorry pips went in nades throwing, HAD to kill).


(Oschino1907) #33

[QUOTE=Frankie Godskin;331613]Here are some highlights of what you said in your post:

Why would I possibly dignify any of what you said with a response?[/QUOTE]

Hahahahaha atleast i am straight up about how i feel about certain kinds of players, you just try to hide your ignorance and arrgoance with the “want to track personal progress” lame ass excuse. So yeah of course you wouldnt want to respond to any of the totally valid and meaningful points.

@Ero-Sennin, Why are you even still talking about me, especially when you have ZERO response to anything i have said and just rambled on again at the end and brought my name in for some odd reason? I bet it all sounded much better in your head…


(Ero-Sennin) #34

[QUOTE=Oschino1907;331590]Wow what a pointless and stupid rant, nobody cares how old you are, what you have played before or who you played with. That has nothing to do with this thread or point, maybe you are retarded?

I said I only used those two games as they are the most “popular” and well known series out now (Is that a crime? apparently to you) and although they have DM and TDM but they arent solely DM or TDM games but that seems to be the only way many people play them. People who are into those games or others that follow a similar formula tend to try and play every other game the same exact way despite whether or not its DM or TDM.
I mean come on look at the playlists for the games i named and many others like them, there are way more then two play modes. So please what is wrong about what i said and correct about what you rambled on about???

See maybe if you could see a world outside of PC gameing and pre 2005 games you would understand. But as it is you just come off as an over the hill stuck in the past PC elitist type.[/QUOTE]

LOLOLOL oh my you are laughable. Im a Pc elitist… only because in the end it cost me less to play then you with your console. PS3 Xbox 360, these are hot …and expensive. Go get your wallet raped boy, i got a family to feed. Second, lol sorry i cant stop myself lololololol. okok im serious. Do you know the console nintendo 64? Golden eye, one of the first really good fps game to be released on console? I was a God at that game. and Ive played many, many FPS that was released up to this year. Tell me a title and i probably played it for many hours. Pre 2005? and what about those games ive played a lot post-2005? LOLOLOL OH my, yur the one!

Nway. i just said calls a cat a cat, not feline-like animal with retractable claws that does his **** in a plastic tub. Deathmatch games ! Its been called that pre 2005, and still said that way today, except for you maybe… dunno. GTG now, i have to get my amino-acido based pre-pubar lifeforms at the school-like place for earlier stage of life education with my polymer-based alloy chassis which is doted of 4 round rubber like petroleum substance. Or for short , gtg to the kindergarden to bring my kids home in car.
sending back that filthy animal ! :stroggtapir:


(Ero-Sennin) #35

[QUOTE=Oschino1907;331617]Hahahahaha atleast i am straight up about how i feel about certain kinds of players, you just try to hide your ignorance and arrgoance with the “want to track personal progress” lame ass excuse. So yeah of course you wouldnt want to respond to any of the totally valid and meaningful points.

@Ero-Sennin, Why are you even still talking about me, especially when you have ZERO response to anything i have said and just rambled on again at the end and brought my name in for some odd reason? I bet it all sounded much better in your head…[/QUOTE]

Didnt meant to be rude to you oschino, maybe i should have said Frankie the soldier-stuck. Many people prefers one class to the other, in my exemple you were my dedicated soldier of team, thats all.


(Dorian Gray) #36

If we have the obj locked down (which is a lot of the time) I’ll rush to my death just to refill my supplies. Why would I give a damn about my K/D when a majority of my deaths come on purpose?


(Oschino1907) #37

Take back post, just read your recent post ERO


(legend123) #38

I am sorry TC and all those who want Kills/Deaths including myself.

But no amount of logic will change there minds.

I am just going to assume these people who are against KD are either
1)awful at this game
2)have never played W:ET or ETWQ or other team based games which were just fine with KDs in them.


(Oschino1907) #39

[QUOTE=Ero-Sennin;331629]LOLOLOL oh my you are laughable. Im a Pc elitist… only because in the end it cost me less to play then you with your console. PS3 Xbox 360, these are hot …and expensive. Go get your wallet raped boy, i got a family to feed. Second, lol sorry i cant stop myself lololololol. okok im serious. Do you know the console nintendo 64? Golden eye, one of the first really good fps game to be released on console? I was a God at that game. and Ive played many, many FPS that was released up to this year. Tell me a title and i probably played it for many hours. Pre 2005? and what about those games ive played a lot post-2005? LOLOLOL OH my, yur the one!

Nway. i just said calls a cat a cat, not feline-like animal with retractable claws that does his **** in a plastic tub. Deathmatch games ! Its been called that pre 2005, and still said that way today, except for you maybe… dunno. GTG now, i have to get my amino-acido based pre-pubar lifeforms at the school-like place for earlier stage of life education with my polymer-based alloy chassis which is doted of 4 round rubber like petroleum substance. Or for short , gtg to the kindergarden to bring my kids home in car.
sending back that filthy animal ! :stroggtapir:[/QUOTE]

Stick to the topic, you came at me for saying “COD/Halo style of games”. here was my 2nd response to you.

I said I only used those two games as they are the most “popular” and well known series out now (Is that a crime? apparently to you) and although they have DM and TDM but they arent solely DM or TDM games but that seems to be the only way many people play them. People who are into those games or others that follow a similar formula tend to try and play every other game the same exact way despite whether or not its DM or TDM. I mean come on look at the playlists for the games i named and many others like them, there are way more then two play modes. So please what is wrong about what i said and correct about what you rambled on about???

ok now if you have anyhting else to say just stick to the topic at hand.


(FrankieGodskin) #40

That right there is a major game design flaw. If you’re intentionally killing yourself so you can spend time DBNO, and then running back to where you just were, there’s something seriously wrong.