Well, as all the regular Steam PC players know, Killing Floor gets an awful lot of pocket money cost skin packs for DLC spread out evenly across the year and for seasonal events.
Four skins for 99p is a steal. Its (assumingly) easy to produce, get out there, brings in the cash quickly and keeps the game fresh for players and more importantly, fresh in the minds of players/potential customers.
As we all know and have read on the forum, it costs soooooo much money to approve and release a content rich DLC via Splash/Bethseda so why not go down the Killing Floor route and throw out new costume options or weapon skins/attachment skins every now and then?
No balancing required, no playtesting (apart from making sure the new skins show up in menus), low level of support needed to create and monitor and will bring in ££££££££££££s, possibly new players and generate a buzz.
Surely one of the digital artists can throw out a single head to toe costume for Security or Resitance with the odd attachment and weapon skin thrown in? Even easier, just new options for existing skins then no mesh work needed.
Or is it not as simple as I imagine?
Any answers from staff or skilled modders much appreciated!