[quote=“S14Y3R”]
how about instead of counting to 9999, just count to 1 or 2 hundred and have a huge trophy pop out of the ground, like 5 in total, but the team with 3 of 5 wins, or something simple 
for a one way walkthrough texture, you could use a single sided patch mesh. you can walk through the back, and not go back through, could be made transparent so you can see what’s coming out.
What gets called by the spawns in the script? Is it a specific line, like trigger player spawn_axis/allied, or, do the spawns activate the target_script_triggers run key? That would be a much better way of keeping count, instead of walking through a trigger_multiple(although that’d work too, just differently)[/quote]
thanks for the help, in the map I am making at the moment the aim of the game is to reach the top of the map, and then capture and hold a flag for X minutes.
So the kill board is just supplementary, and since 1 person can make a estimated guess of 200 kills (probably less), and there are lots of people in the server 9999 should cover it.
as for the target_script_trigger, I will try it, but I don’t exactlyknow how to do it, but it would indeed make it easier.
and will also try the mesh, although what I was looking for is that the axis spawn is behind a red window, to protect them, but from the point they pass it, they cant get back. and then a blue 1 for allies.
EDIT: the simple patch thingy worked! But it doesn’t stop bullets… maybe got a solution for this? I tried applying clip but that didn’t do the trick.
EDIT2: Maybe a alterentity of a clip brush that is activated are deactviated whensomebody jumps through