So kickstarter basically allows people to pitch an idea/working project to the general public and they set a goal of funding needed to ‘kickstart’ that idea. People can then invest in that idea and, depending on the amount pledged, will then gain from its creation by receiving things such as a credit on the website to a fully working version on release. Such a thing sounds like it would work with games/mods.
So as a general example, a small dev company comes forward with a cost analysis and says 'We’ll make ET2 but it will cost £100,000. Pledge £5 for name in the credits, £10 for name in credits plus an exclusive ingame skin, pledge £20 and get a copy of the game plus skin+credit" and so on etc. If they reach £100,000 in funding, then the project gets the go ahead to begin… public demand determines if a game/mod gets made rather than relying on investors. The ideas could be pitched by dev companies, or if the community pitch it then the volume of registered potential investors could appeal to dev companies.
I’ve seen numerous occasions where groups have said they’d pay for <insert game sequel or mod here>, and this way they could put their money where their mouth is and actually invest to turn dream into reality. Thoughts?

