kelly's heroes


#1

Hi boys, is it existing a map with kelly’s heroes story/style/objective

Otherwise;
Anyone interested to make one?

We need:

One good modeler
One good designer
One good layout/objective times/respawntime dude
One good scripter

Story/idea

Mini goldrush in france
Near clearmount//or what it was called

Three tigers gaurding a bank
The axis wake up when one tiger is blasted in the ass by a sherman in a ruin
Then satchelcharges a ringing bells is everywhere

Fun?

Im a good designer//i can make custom textures

Anyone interested?


#2

Development started :smiley:

It feels allready fun to run around with a goldgrate in front of the bank
(surrounded by caulk…)

Question;
Sky_siwa dont work texturewise but gives shadows
How can i fix it?


(Mateos) #3

[QUOTE=oveove;492125]Question;
Sky_siwa dont work texturewise but gives shadows
How can i fix it?[/QUOTE]

You have applied the shader, not the texture, right?


#4

Ehum, it is textureimage not found in radiant…
But it show up the sky in siwa…
In game…
I dont got siwa as map file

However black and red, shaderimage not found.
I got no clue why…


(Mateos) #5

(.Chris.) #6

Ignore it, I have same (I assume everyone does?), as long as it works in game what’s the problem?


(Mateos) #7

Yes, it’s not important, as long as the shader is defined :slight_smile:

Dunno if there’s a specific reason behind this, since other maps have the little square file present (maybe SD forgot to include it?)…


(.Chris.) #8

Yes, that’s all that it is a missing editor image, you could even make your own and name it as per the the shader definition if it bothers you so much.


#9

Hi again!

No i dont care for how it looks in radiant//if it is shaderimagemissing or not
Its missed in game!
The sky is black and yellow, but it lighting the map as normal
Very strange, but mostly skies from original 6 maps works that way for me
For example goldrush, works as a clip for mortars
Rialgun, same as siwa

The skies works in the six original maps
But when i try to use them, they are messed up…


(Mateos) #10

Do you have a complete shaderlist.txt, and is it loaded by Radiant?


#11

yes, i think so, but i guess that i missed some pk3s…
well when i get time and urge i ll return here with more informatio/tell if it works