So what makes Phantom OP is really just the katana. There are two main problems with the katana:
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Too much drag. The katana’s reach combined with its drag makes it pretty op. With one right click you can realiably hit two people, which also gives it so much leeway when you can swing, miss the initial stab, then spin and kill your original target.
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Chopper perk. This allows phantom to 2 shot every class as well as increases his one shot kill to include Vasilli as well. This also makes it so that every non-fragger and non-rhino class becomes highly vulerable to the slightest of damage, as the katana does 108 damage with its heavy swing.
So the two things that would balance out the katana would be: 1. Remove the drag and increase the swing speed. 2. Remove chopper on katana.