K-121 and Dreiss post Rhino/Kira patch?


(Reddeadcap) #1

What is everyone’s thoughts on the K-121 and Dreiss post the Kira/Rhino patch?

I personally find their accuracy after this patch a bit worrying, Post Fletcher patch their spread was increased, and again after this one, The K-121 does do a lot of damage, but its low rate of fire makes it weapon almost dedicated to fire at players aiming down sights beyond point blank range, its also hard to compare it due to the other LMG, The MK46 not being available.

The Dreiss aswell is quickly losing accuracy, there are threads discussing accuracy in the game general but I wanted to ask your thoughts on these two since they’ve been changed the most in recent patches.


(CCP115) #2

The Dreiss AR used to be pretty bad, no way did it even compare to Auto rifles, or even SMGs. Using Arty, then using anyone with an automatic, my K/D jumps up immensely. However, even after this nerf, nothing seems to have changed. The Dreiss AR is still deadly every 10 minutes when I actually land a headshot, and the Stark AR is still a bit weird.

Overall, after some gameplay, the nerf really didn’t do anything.


(Gi.Am) #3

Can’t comment on the K-121 but played with the Dreiss on Kira quite a bit lately (And I’m one of the got Obsidian Arty on stresstest so I bought him players). Imo the Dreiss is as good as it has been since the RPM buff.

ADS is still 100% accurate on all relevant distances still allowing nice cat and mouse games with snipers. Hipfiring is still accurate enough to have atleast a fighting chance up close.

The only thing I would say changed is that you have to transition from hipfiring to ADS a little bit earlier. So they basically nerfed the midrange hipfiring game a little bit. But since both Dreiss mercs are better off in long distance fights anyways. I don’t see it as that big of a problem.


(CCP115) #4

@[quote=“Gi.Am;22082”]Can’t comment on the K-121 but played with the Dreiss on Kira quite a bit lately (And I’m one of the got Obsidian Arty on stresstest so I bought him players). Imo the Dreiss is as good as it has been since the RPM buff.

ADS is still 100% accurate on all relevant distances still allowing nice cat and mouse games with snipers. Hipfiring is still accurate enough to have atleast a fighting chance up close.

The only thing I would say changed is that you have to transition from hipfiring to ADS a little bit earlier. So they basically nerfed the midrange hipfiring game a little bit. But since both Dreiss mercs are better off in long distance fights anyways. I don’t see it as that big of a problem.[/quote]

I’m one of those guys as well. I have to say, I discovered you literally have to pretend you are Vassili for your Dreiss to be useful. At close range it is straight up terrible, as you can’t spray, and you have incredibly low DPS. It feels weird being so far back, but then I swapped to the Stark for a bit, and I like how it is more usable at close to mid ranges. I still try to spray with it though, only to realise it’s burst.


(watsyurdeal) #5

My biggest issue is that even with tap firing, where I actually try to wait for the accuracy to cooldown or stabilize, I still find shots not hitting their mark from the hip.

With the Machine Gun I sorta understand, but even then, Fragger wasn’t THAT big of an issue, same thing with the Dreiss. To me it feels like spraying is becoming the norm, and if your gun can’t spray well, like the SMGs vs the Dreiss for example, you’re pretty much up shit creek.

I don’t want this to be another one of those games where SMGs and Assault Rifles dominate, each type of gun needs a specific role or niche. But to be fair…I’ve only messed with the Dreiss thus far, nothing with the K-121 yet.


(Humbug) #6

Really liked the dreiss before the patch, now it’s more a spray and pray weapon i guess


(Reddeadcap) #7

[quote=“Watsyurdeal;22177”]My biggest issue is that even with tap firing, where I actually try to wait for the accuracy to cooldown or stabilize, I still find shots not hitting their mark from the hip.

With the Machine Gun I sorta understand, but even then, Fragger wasn’t THAT big of an issue, same thing with the Dreiss. To me it feels like spraying is becoming the norm, and if your gun can’t spray well, like the SMGs vs the Dreiss for example, you’re pretty much up shit creek.

I don’t want this to be another one of those games where SMGs and Assault Rifles dominate, each type of gun needs a specific role or niche. But to be fair…I’ve only messed with the Dreiss thus far, nothing with the K-121 yet.[/quote]
Even if Fragger was much of an issue, it was mainly the grenades, and those have been tweaked heavily with most patches and most players are using the M4A1 Fragger loadouts now.


(watsyurdeal) #8

Well I did a little bit of gameplay with it, it seems they are trying to nerf spraying from the hip with it, but if you tap it out you should be able to land pinpoint headshots pretty well.

https://youtube.com/watch?v=kdqIqI-CpEU&feature=youtu.be


(globalGale) #9

The k-121 still destroys with ease, it still does the most damage of any weapon and takes down most lights with ease and with a low amount of hits needed. I’d say a damage nerf would be needed if it regains ANY of its ACC


(KangaJoo) #10

So does going ADS actually increase accuracy in this game? I know tapfiring does to a degree but I have never been sure about going ADS. It would be really nice if the devs gave us detailed weapon stats so that we could make better balance suggestions and so that we could actually have a solid understanding of how the gunplay works in this game.


(CCP115) #11

SMGs are incredibly strong as I have discovered. They are incredibly accurate and effective at mid - close ranges, and even really accurate at long ranges. They can be out damaged at close range, but regardless, they are still incredible.


(watsyurdeal) #12

So does going ADS actually increase accuracy in this game? I know tapfiring does to a degree but I have never been sure about going ADS. It would be really nice if the devs gave us detailed weapon stats so that we could make better balance suggestions and so that we could actually have a solid understanding of how the gunplay works in this game. [/quote]

Well the stats are here: http://dirtybomb.gamepedia.com/Weapons

And as far as accuracy goes, SMGs are pretty dead on, but have the weakest damage output, while burst rifles, semi autos, shotguns, and sniper rifles have very high damage, but also very high skill requirements.

SMGs, if you shoot at a wall while standing still, will tend to recoil up to the right, which you can compensate for. Dreiss seems to go all over the place when you fire as fast as possible from the hip, you need to tap out your shots and go for the head. If you’re not doing that then it’s not the gun that is the problem.


(Thai-San) #13

But those are not enough numbers. We need more!


(Reddeadcap) #14

@Watsyurdeal sadly the damage output of smgs and rifles is really similar, the only exception being the hotchfir and that has the highest rate of fire, ammo capacity and as you said little to no recoil or spread.


(watsyurdeal) #15

Yea which begs the question of why they are in different categories altogether. I mean the M4 vs the Timik is like…no comparison, the M4 is better, the Timik offers nothing.

But as far as spread goes, it seems like to me the accuracy of the guns does get worse over time after firing, but by the time you realize it’s not hitting it’s mark you’ve fired like, 15+ shots.

To me, building consistency isn’t a matter off having perfect spread on a gun, but rather having the tools in place needed to tame a weapon.

Like proper accuracy reset, ala the Ambassador in TF2, and recoil patterns ala Blacklight Retribution or CS GO. Consistency is based on habit, give the players the tools to build said habits and they’ll be happy.

And Thai, that would be ideal honestly, I’d rather know exact stats as well.