just some ability ides


(BananaSlug) #1

spotting wave: just a wave for recon that will go ignoring walls and spot enemies

heal grenade: grenade with medium blast radius, blows up on impact, more heals on direct hits,
lets say it has phoenix nanobots inside :tongue:

revive grenade: grenade with small throw range, and small blast radius, small fuse time, revives players around it

(to make these grenades funnier lets say they deal small damage, getting hit with metal ball hurts!)

i would like to see projectile weapon with damage drop on, idk what it would be bow, compound bow, rail gun or maybe huge ass crossbow with modernized automatic german elevator

i wasnt going into numbers because those are just ideas, maybe i will add more


(BananaSlug) #2

a robot that you can deploy and that bot would slowly do the objective for you slower than usual merc, but you could for example place it to repair ev, and you could for example do secondary objective, or plant in on secondary obj and repair ev


(yesser) #3

i guess the bow idea would be more like sparks reviver since i think the more you charge the more dammage you deal/health start when revived


(BananaSlug) #4

@agileBeetle nope, damage drop on is something like the longer it flies the more damage it deals


(MadMorpho) #5

Hey that’s pretty goood.


(frostyvampire) #6

These are neat ideas.
Spotting Wave should be Phantom’s ability
You should suggest a new medic merc that will have both - Healing and Revive grenades, think about something


(yesser) #7

it would be cool a mid/long range medic beside sparks would pretty nice with the healing grenade


(BananaSlug) #8

i dont mind if you guys would use them in your ides :slight_smile:


(SweetGenocide) #9

[quote=“BananaSlug;30498”]spotting wave: just a wave for recon that will go ignoring walls and spot enemies

heal grenade: grenade with medium blast radius, blows up on impact, more heals on direct hits,
lets say it has phoenix nanobots inside :tongue:

revive grenade: grenade with small throw range, and small blast radius, small fuse time, revives players around it

(to make these grenades funnier lets say they deal small damage, getting hit with metal ball hurts!)

i would like to see projectile weapon with damage drop on, idk what it would be bow, compound bow, rail gun or maybe huge ass crossbow with modernized automatic german elevator

i wasnt going into numbers because those are just ideas, maybe i will add more[/quote]

I feel like you got the grenade ideas from Brink, but meh i don’t find a problem to give dirty bomb the same abilities from Brink, now we need syringes that boost the speed and regenerate faster.


(BananaSlug) #10

@SweetGenocide nope, i didn’t played brink


(Naonna) #11

Sparks would like a word with you… Phoenix too. - You stuck their abilities on Fletcher bombs.


(BananaSlug) #12

@Naonna no, the revive bomb is SHORT rang aoe revive, the bombs… more skilled phoenixes?


(yesser) #13

the healing bomb idea could be awsome for a frontline/tank medic maybe the most combat medic fighting when low health using it to heal him and come back to fight