will get in touch with Cptn Triscuit, ok toi rundown
havent done composts yet cos i’m working on strategy/gamplay and i know where i’m gonna put them anyway
ok
31: toi’s
24 of those are in 12 fiu, tst script mover double doors with a constructible barracade on either side
4 are in 4 consctructible class 2 func_destructible sniper roof panels
3 are in health and ammo cabinets
the 4 for the roof panels are always invisible anyway so i can get rid of those to squeeze some more out
i could get rid of one floor of doors and that’d give me only 16 toi’s in the doors but then i’d only have 2 for composts and cabinets
i want to keep all the doors because they create a barrier which teams can shoot from behind and there’s choice aswell so they cant just build barriers in one place
i’ve thought of removing all the barriers from one side so only the defending team can build them but after a certain obj is captured the fight goes the other way
if i can sort out another way of doing the constructibles i can keep all the doors and all the script wont need scrapping but as it stands i’ll have to change it all anyway
like i said i think an fiu trigger multiple combination with scripted on screen progress message might work but i’ve had a rest since finishing all that code last night, so i’m just off to go try it now
-Ent