particle studio
http://freebrief.planetmedalofhonor.gamespy.com/q3a/ps/index.html
Uhm I hope those map pieces shown in the screenshots will make it into a full map
… looks great!
particle studio
http://freebrief.planetmedalofhonor.gamespy.com/q3a/ps/index.html
Uhm I hope those map pieces shown in the screenshots will make it into a full map
… looks great!
[QUOTE=aaa3;177907]if u read back u see i also asked this, he didnt know exactly. but im 95% sure that its a “Me 262” (not with damn “-” character between mfgr.nm. and typ.nr.), improper for your needs. it was a small single seat twin turbojet fighter.
(but zenith is making a really nice DC-3/C-47; also ive saw somewhere a not too nice He 111 and Fw 200 from brushes a long time ago. also a not that bad Ju 52 is present in some map. in diegos praetoria there is another nice C-47 Dakota …
btw from brushes i can quickly (1-2 days) create a fairly accurately shaped aircraft for u, any ww2 type i know (that means really a lot:p). with proper texture a week more. from model… sry i cant yet.)[/QUOTE]
is there any way to contact with zenith?
You will never find me…mhwahaha. :-))
I’ve made a c-47 and me262 released in a thread called “model pack 2”. Plz PM me if you want to know something else, I don’t want to highjack RB’s thread.
Good job on the mods RayBan.
That baserace type map looks awesome, btu I said that the first time too 
I love ur maps and am waiting with excitement for the next one 
that lava level was a third and bottom level for the bba castle ctf map, which unfortunately
had to be cut since there was com_hunkmeg problems which players did not know how to fix…
so instead of telling players how to ajust it, it was easier to chop the bottom level out…
was to bad… cause it was a nice level…


as for the lava texture… found it on the web… not from q3 as far as i know… =P
cause of hunkmegs - now that is sad…
Pretty please release a version with these caves …
Its possible to have everyone which is using a default et installation raised to 128 mb or more.
We got a pk3 with a autoexec.cfg in its root, this autoexec gets called on starting of et… after 1. start the new value is written to cfg, after second start of et the new hunkmegs is used… Since we use that thing we had no more problems with those maps… oh and the autoexec.cfg calls a autoexec2.cfg … as it virtually overwrites any existing autoexec.cfg …
It makes it easy for the beginners, brings some troubles to advanced users - until they know they have to rename their old autoexec.cfg.
There is another approach, which has a button in main menu to set com_hunkmegs…