Hello, i was just thinking that if during the recycling the system could actually keep track of which cards we are actually putting in there,so the way that if we only put away gold cards for example the price in credits would be lowered to the old standard of 10k for a cobalt for example, if we recycle a shitload of bronzes to craft the same cobalt the system will just put an higher credits cost,considering we are coming from bronze tier only(or the majority of the cards)
Just a random idea,sorry if someone else has already come up with something similar.
Just another Crafting suggestion
The best way to implement this is to introduce costs at the recycling step rather than at the craft step.
Then a gold take 10000/6 credits to recycle
Then 6 gold and you have a cobalt.
A silver will take 4000/4 credits to recycle…
You take the trade up cost and divide by the amount of cards needed to do the trade up.
It’s like trade up with saving clicks. Isn’t it what SD want to do with this new system ?
And they must make it so we don’t need 10 gold to craft a cobalt but only 6 like before by reducing amount of fragment lost in recycling.
We need a more transparent system from trade up. Only save clicks, the system was fine, only time consuming.
@YT_CadGamings was it that you seen before?
…or maybe just restore the old system. There is nothing preventing trading up coexisting along crafting.
Anyways I like it.