lets say i make a map with 5 flags,and the last flag is to end the map,now
flag
{
spawn
{
wait 200
}
trigger allied_capture //use axis_capture instead for axis to cap
{
wm_announce "Allies have captured the last flag!"
wm_announce "Allies have won the game!"
wait 3000 //wait 3 secs
wm_setwinner 1 //set winner allies=1, axis=0
wm_endround //ends the round
}
}
would be used for the last flag,so now what would i put for the first four? is it
flag
{
spawn
{
wait 200
}
trigger allied_capture //use axis_capture instead for axis to cap
{
wm_announce "Allies have captured the last flag!"
}
}
im a right?