Hey i have this simple jetpack function , i said simple so don’t laugh:
/*
=================
Cmd_Thrust_f
=================
*/
void Cmd_Thrust_f (gentity_t *ent)
{
ent->client->ps.velocity[2] += 200;
}
so... :)
1.: how do i bind this to the JUMP button ?
2. how do i add the weapon 'full' system as with an airstrike ?
3. :) please?