Now if I have your attention, I’ll list some of the issues based on experience and other’s opinions, and try to provide some suggestions on fixing it.
ROCKET LAUNCHER
The biggest part of the problem; if you can’t react fast enough or she makes herself bounce around unpredictably she will just use the thing for an easy kill or just bring you down with her, sometimes inconsistently surviving a point blank rocket; it’s also mediocre at bringing down the EV.
- STANDARD/1V1 CHEESE KILLS
Issue: The time between getting the rocket out and shooting it is about 1.25 seconds, taking the weapon switch time into consideration; the opponent having about that much time to shoot her down or escape, making either pretty hard to pull off, especially if she starts bouncing around, since quite few of us have such pinpoint accuracy to kill her. Once she gets the rocket off she’s pretty much guaranteed to get the kill in a 1v1 close to medium range scenario with the speed of the rocket. This is way too easy for the Javelin to do, and demands an unreasonable amount of skill from the average player to survive.
Solution A: Increase the time it takes to bring out the rawket lawnchair significantly. This way, the Jav player will hesitate the cheese kill or just get himself killed trying.
Solution B: Increase the charge time even further.
The mandatory change: fixing the bloody audio cue and making it more noticeable. I feel I don’t have to explain this.
Reasoning: Either of these ways, she has to get in line with the other Fire Supports and Assault mercs as all of them have a significant amount of time between pressing the Ability button and its result, in which they can be escaped or shot down.
Also an issue, but not big: lower the Rocket’s HP down to 7 from 20. If you actually manage to shoot the thing you might as well take it down with a single shot, expecting chained shots on it is too much. As it might even be shot by stray fire it will encourage using the currently overshadowed Guided mode, mentioned below.
- GUIDED MODE
Issue: It’s extremely hard to control! It’s overly responsive and sensitive to the mouse movements, making it very counter-intuitive and doesen’t seem to follow the laws of momentum. While at it, the smoke trail worsens the already difficult to gauge distance traveled- every time I try to make it go past a corner, I hit that specific corner instead. Depth perception is a problem.
Solution: Add a delay between the mouse movement and the rocket’s reaction to it. This should make it way easier and incentivizing to use it, also either removing or making the rocket much less obscured by the smoke behind it, perhaps making the rocket bigger too.
- ABILITY TO DESTROY EV
I believe she’s not supposed to solo Fire Support by any means, but still as a secondary FS she doesen’t quite cut the deal close. Since if she direct hits someone they are gibbed anyways, increase the direct hit dmg to take down half of the EV’s health. The non-direct hit damage should stay as it is.
AMMO PRINTER
- SUPPLYING OTHERS
It’s not as bad people make it to be, but sometimes I find myself chasing the Jav player because I’m just outside the range of it.
The only suggestions I have for it is that the range and half-a-mag/second rate should be increased a little, or she should just drop as much ammo as a station. After all, she’s a mobile ammo station. The advantage of an ammo station is that you don’t have to be there for someone to give ammo, but you also have to go to it.
- SELF SUPPLY
In this aspect, she’s quite horrible at supplying herself.
Issue: 0.5 mag/20 seconds.
Solution: Buff it to 1-1.5 mag per 20 seconds.
Thank you for reading!