It's time we buff the Blishok's rate of fire.


(watsyurdeal) #1

From 150 milliseconds, to 133, make it happen Splash Damage.


(nokiII) #2

please no, i like my 400rpm fire rate.


(Matuno) #3

Why not rebrand is as Crotzni while we’re at it.

(Which is my way of saying Dude, it’s fine as it is)


(JJMAJR) #4

Blish is fine. Further buffs to it would unbalance Bushwhacker’s builds.

What needs to be fixed? Sawbonez and Phantom.


(ProfPlump) #5

[quote=“JJMAJR;169492”]Blish is fine. Further buffs to it would unbalance Bushwhacker’s builds.

What needs to be fixed? Sawbonez and Phantom.[/quote]

Not really - currently Bushwhacker’s Blishlok cards are still nothing compared to his KEK cards. That said, I don’t think buffing the Blishlok would be the way to go to fix his loadout balance - what would be much better would be to buff the Steady augment up to 30%, so that Bushwhacker’s BL81 (Blishlok + Lock On + Steady) and his SM72 (SMG-9 + Steady) would be much more viable, whereas right now it’s basically C41 or bust.


(gg2ez) #6

I don’t want the RPM buffed as much as I want that sorry-excuse for a dot sight fixed.


(ProfPlump) #7

You want the Blishlok buffed? Sure, it makes sense to buff it so that Phantom, Bushwhacker and Sawbonez’ loadouts are more balanced in terms of viability…

But you have to remember that the largest effect that a Blishlok buff would have on the meta would be that it would massively buff the power of the mercs who already use the Blishlok as a primary (ie - Aura and Fletcher).

It would probably make Aura too strong in combat, while she is supposed to be lackluster and is supposed to have a ‘help my teammates, so they can defend me while I do so’ kind of mentality - if they buffed the Blishlok she’d just become a powerhouse, and wouldn’t require team play.

And Fletcher… Don’t even get me started on how frustrating Fletcher already is. The one thing that seems to be effective against him is to keep him at a distance so that you can dodge his bombs and use a stronger weapon against his weaker Blishlok. However, if the Blishok was buffed, he’d be able to be much more versatile and would no longer have that strategic weakness, making him too difficult to deal with (unless you’re REEEALLY far away, with a sniper).

Basically, if you want the Blishlok loadout cards for Phantom, Bushwhacker and Sawbonez to be more viable, there are less meta-damaging methods of doing so. If we gave the Blishlok cards more of the superior augments, then there would be an interesting trade off between picking the worse gun, but getting better abilities in the trade. This already exists for Bushwhacker’s BL81 (which has slightly better augments than the more traditionally used C41 loadout). However, the augment that BL81 gains (Steady) is barely noticeable right now and does not account for the lack of the KEK-10 - what we need is to see a buff to the Steady augment, not a buff to the Blishlok itself, to make that loadout viable.

So, for Sawbonez’ case, they should give one of the Blishlok cards the Get Up, Extra Supplies, and Unshakeable augments, as well as the M9 pistol as the sidearm. And in Phantom’s case, they should give him the Undercover, Chopper, and Quick Slash augments on one of the Blishlok loadouts.

(Oh, and since you’re also complaining about the red dot sight on the Blishlok, don’t even ADS with that gun - the Blishlok has almost no spread while firing from the hip anyway, so you should never really ADS unless your target is completely unaware of you and is at long range. I can’t remember the last time I used ADS with the Blish.)


(gg2ez) #8

You want the Blishlok buffed?

(Oh, and since you’re also complaining about the red dot sight on the Blishlok, don’t even ADS with that gun - the Blishlok has almost no spread while firing from the hip anyway, so you should never really ADS unless your target is completely unaware of you and is at long range. I can’t remember the last time I used ADS with the Blish.)[/quote]

Sure, if making a big dot into a smaller dot counts as a buff. It’s not like I ADS with the Blishlok anyway but seriously - that dot is f*cking gross dude. (Also green dot btw)


(Jesus) #9

[quote=“JJMAJR;169492”]Blish is fine. Further buffs to it would unbalance Bushwhacker’s builds.

What needs to be fixed? Sawbonez and Phantom.[/quote]

Sawbones needs to be fixed ? thats a new one;


(solace_) #10

Please no. If anything reduce the rate of fire and increase the damage. There is no point in making it exactly like the rest of the SMG’s.


(JJMAJR) #11

[quote=“Jesus;169679”][quote=“JJMAJR;169492”]Blish is fine. Further buffs to it would unbalance Bushwhacker’s builds.

What needs to be fixed? Sawbonez and Phantom.[/quote]

Sawbones needs to be fixed ? thats a new one;[/quote]
Sawbones is only good with the Crotzni. Never use Blishlock on that class, I learned that the hard way.


(Tanker_Ray) #12

I can’t understand this post getting disagrees.

It shouldn’t be like rest of the SMGs, yes, but its current DPS is WAY TOO DAMN LOW.

Except its highest 18 damage, what is its main point to use it?

Longest 19m range among SMGs? that is only +1 to rest of the others.

While Stark AR puts triple 18 damage in 0.2 seconds with MUCH longer range(30m), what is the point of using this gun, except Aura and Fletcher that wants to break their range limit?

BL81 Bush, Blishlok Aura/Fletcher, BL71 Sawbonez, and what else?

it doesn’t need a lot of RPM buff. Just a very slight one.


(ProfPlump) #13

[quote=“ThunderPro;170058”]I can’t understand this post getting disagrees.

It shouldn’t be like rest of the SMGs, yes, but its current DPS is WAY TOO DAMN LOW.

Except its highest 18 damage, what is its main point to use it?

Longest 19m range among SMGs? that is only +1 to rest of the others.

While Stark AR puts triple 18 damage in 0.2 seconds with MUCH longer range(30m), what is the point of using this gun, except Aura and Fletcher that wants to break their range limit?

BL81 Bush, Blishlok Aura/Fletcher, BL71 Sawbonez, and what else?

it doesn’t need a lot of RPM buff. Just a very slight one.[/quote]

You don’t understand - the Blishlok is SUPPOSED to be weak. Otherwise Fletcher and Aura would become far too strong and/or versatile.

And yes, the Stark is much, MUCH stronger but that is more of a problem in terms of the Stark needing a small nerf, rather than the Blishlok being buffed. Given that the Stark overpowers the fucking K-121 and MG49, THAT is clearly the issue here.

And yes, the BL81 Bushwhacker needs to be stronger, but that is more of a problem with the Steady augment not being powerful enough, than the Blishlok not being strong enough. The SM72 Bushwhacker (SMG-9 + Steady) is NEVER picked, which shows just how useless the Steady augment is. What would be much better in terms of making these two loadouts (BL81 and SM72) more viable is to increase the power of the Steady augment - that way they still have their uniqueness (of taking a weaker gun to get a stronger turret), AND they don’t also ruin the balance of other mercs (because a buff to the Steady augment would ONLY affect Bushwhacker, since no on else has that augment, while a buff to the Blishlok would throw Aura and Fletcher out of balance in the process).


(Tanker_Ray) #14

@ProfPlump the reason why I put Aura and Fletcher means I DO understand.

I know it is SUPPOSED to be weak because of those two, and the list I wrote as example was just simple list who uses Blish often.

But it is somehow TOO weak even considering those factors. Well Bush’s BL81, fix the Steady like you said but what about Phantom? Even his DEFAULT weapon is blish.

If they won’t going to touch the DPS, at least they can buff the range to work it as high damage long range rifle with low DPS.

I didn’t even said it needs like 130 DPS. Just a VERY slight buff, ending up to 122~124.


(ProfPlump) #15

[quote=“ThunderPro;170135”]@ProfPlump the reason why I put Aura and Fletcher means I DO understand.

I know it is SUPPOSED to be weak because of those two, and the list I wrote as example was just simple list who uses Blish often.

But it is somehow TOO weak even considering those factors. Well Bush’s BL81, fix the Steady like you said but what about Phantom? Even his DEFAULT weapon is blish.

If they won’t going to touch the DPS, at least they can buff the range to work it as high damage long range rifle with low DPS.

I didn’t even said it needs like 130 DPS. Just a VERY slight buff, ending up to 122~124.[/quote]

This is what I wrote in a previous comment (relating to how Phantom’s Blishlok cards need buffs, but that buffing the Blishlok itself is not the only method):
“So, for Sawbonez’ case, they should give one of the Blishlok cards the Get Up, Extra Supplies, and Unshakeable augments, as well as the M9 pistol as the sidearm. And in Phantom’s case, they should give him the Undercover, Chopper, and Quick Slash augments on one of the Blishlok loadouts.”

And they really shouldn’t make the Blishlok any better at ranged - right now the Grandeur (after its recent changes) only fires at 120DPS, which is the SAME as the BLISHLOK. And yet, the Grandeur has ridiculously large bullet spread and recoil, whereas the Blishlok has none. This is not so much of an issue, however, as the Grandeur maintains this damage over range, whereas the Blishlok (and other SMGs and Assault Rifles) lose a lot of their damage potential over distance. But if we were to buff the Blishlok into a “high damage long range rifle” then it would completely outclass the Grandeur (and possibly the PDP as well).

You said “I didn’t even said it needs like 130 DPS. Just a VERY slight buff, ending up to 122~124.”
Ok… I never said anything about 130 DPS (although obviously that is too much)…
Anyway, as I said, it doesn’t need a buff, because Aura is not supposed to be able to do that kind of damage (unless it’s with a shotgun, which comes with its own drawbacks). Similarly, Fletcher isn’t supposed to be able to be that good in ranged combat, so a buff to the Blishlok would make him too versatile. He already has a freaking Empire-9 as his sidearm, so it’s not like he needs to be any stronger in combat.

It would be FAR less damaging to the meta to just give the Blishlok cards for Phantom, Bushwhacker and Sawbonez better augments, rather than to buff the Blishlok and, in doing so, unbalance Aura and Fletcher.


(TndY) #16

Nah, blish rof is fine where it’s at, no more, no less.
#l2blishlok


(Cuck) #17

#blish4’lyfe yall


(MrBluuy) #18

1 hour later read it all


(Dysfnal) #19

Just improve the range, it’ll make the gun more effective and not throw off the balance too much


(JJMAJR) #20

Range is the Blishlock’s only advantage. It should be high enough to punish enemies from afar.