Just wondering where you are getting this data from. I get about 60ms on the servers I play on and I’ve seen plenty of people with a lot better pings than that. I’ve even seen some with like UNDER 10ms, which is nuts and I’m jealous.
Yes, there are plenty of people with much higher pings as well, however this is due to people joining a server at random. It would be like me playing on a EU server when I’m in the US East area, of course my ping is going to be bad.
The servers run very well from my experience playing on them and its usually the higher pinged players that make for strange game play moments. They need have ping restricted servers to help keep people within their own regions. (as well as some extra servers with no restrictions, for those who don’t care about the ping and just want to play with a friend overseas)
If people stuck to their region servers more, maybe they would be worth keeping. I see many people from other regions playing on US East, its really obvious when you see people with like 300 pings, and then their Steam profile shows them on the other side of the globe.[/quote]
From the sole ping point of view, you should better ask this to any South American or Asia / Aus guy. Some only have the choice between shitty or shittier ping. Which is not normal, especially when you can’t do anything to host/rent a server by yourself.
Either way, I’m more referring to tickrate and such parameters as well as the way servers are maintained when I say that servers are run cheaply. There aren’t any scheduled restart per region. With the habit of UE3 binaries to turn server nuts in less than 72 hours, that’s quite bad in my opinion. I don’t know for you in the US, but in Europe here this factor is just as important as having a decent ping. From a server to another we can see huge differences, simply because one crashed earlier than the other.
About tickrate, if they’d invest or even just tune their current servers, I can guarantee that if it was possible to see a steady 70 tickrate on their server, hit detection problems and weird situations would be definitely lower.
Edit : something I forgot to mention in my first post : SD seems to have very small power on how servers are run. They can’t really be blamed for that, as Nexon is responsible for the server infrastructure and the anti-cheat. As far as I see it, they suffer from this situation as much as we do.