Why? A few reasons
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Let’s face it, they SUCK for healing other people, they heal about 40 health tops, so you need 3 of these things to heal most mercs completely, meanwhile Sawbonez can heal three people with three medpacks with ease. Yet ironically, because of her low health, these packs are great for healing Sparks herself. Which brings me to my second point.
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Sparks IS a long range merc, there is no disputing that, she is built to be a Medic and a Sniper in one, so why is she able to heal herself? Why does she have any tanking capability at all? The argument that other Medics can heal themselves is not sufficient, because her role requires her to be at long distances, away from the fight.
Aura’s healing station means she needs shotguns and close range weapons to keep her station up, but also being able to get out of said station’s range, deal damage, retreat, repeat. Sawbonez is a combat Medic, as is Phoneix, Phoneix is better as a self sustaining Medic, best for when your team only has one and you and your buddies stick together a lot. Sawbonez however is a better healer, and slightly more HP. Their roles are all DRASTICALLY different from Sparks.
Sparks is meant to be out of sight out of mind, yet still contribute by Reviving her allies from a safe place. She NEEDS to be vulnerable in close range as a counter weight to one of the biggest drawbacks to the defib and revives being completely eviscerated. There is no reason for Sparks’ to self heal. Especially when you consider reason number 3.
- In Ranked Play, with Friendly Fire on, Sparks’ players WILL kill their allies to Revive them at full health. So with that in mind, why not cut out the middle man here? Let the Revivr actually heal allies, we can easily balance that and the damage dealing it has, forcing a lot of Revivr use, and therefore more common periods of time where the Revivr overheats. As well as forcing good Sparks’ players to do more than just dealing damage, the hierarchy will be Revives, Heal, Kills, in terms of what the priority is and what your team needs you to do.
To me, it makes all the sense in the world to remove the health packs from Sparks, and allow her Revivr to heal instead. It increases the amount of multitasking the Revivr has, therefore increasing the skill requirements, and versatility, and of course, the risks, which is more overheating possibly, and more vulnerability up close.
Sparks can have a lot of the recent and rather pointless nerfs reversed, so she has a clear role, and clear counter or way to deal with her.