just currious as to how I could stop some icons from showing thru walls… and example would be covert no shoot sign being seen through walls
I assume that these variables have something to do with it… but Im not sure… anyone have a clue and could help me understand how to keep some icons from seeing thru walls and floors
ent.shaderRGBA[0] = 255;
ent.shaderRGBA[1] = 255;
ent.shaderRGBA[2] = 255;
ent.shaderRGBA[3] = 255;
if thats not the case … then I guess I have to somehow change the icon