Ayyy
I kind of like this game, at least gameplay wise. Apart from the really well done optimization, the somewhat appealing graphics and like I said before - the gameplay - it’s good. But anything apart seems horrible to say the least.
I had to play for 9 hours to unlock 1 class, 1 30k class. This being before the earlier updates which improved money income. But I still get the feeling money goes really réally slowly. The classes are really expensive both with ingame currency as well normal money. 10 euro for 1 class, for a part of the content of the game. Why didn’t you instead sell cosmetics or weapons? Why did you have to lock actual gameplay content behind a pay wall?
Then, also mentionworthy, the price discrimination is quite real in this game. In US dollar the more expensive classes cost 9,99USD, in europe they cost 9,99EUR. That’s roughly 10% more expensive for european people. What do british people pay? Don’t tell me they have to pay 9,99 as well.
And lastly the fact that you cannot equip your own loadout is pure stupidity imo. Obviously it’s to stimulate the grind behind the stupid card system(which is in my opinion the absolute worst progression through unlocking mechanic I’ve ever seen in any game), but it really shouldn’t be. It would mean that in case you have a bronze card(or better) you’re either stuck with that loadout or you have to play at a relative disadvantage to equip a perhaps more fitting weapon for the current situation.
I mean who am I to judge your business model, but to me this one seems one of the greediest free to play attempts out there. I have played alot of f2p games including heroes of the storm, dota 2, LoL etc and none of require you to play as long to unlock a hero/class - only Heroes of the storm coming close(but that’s Blizzard, what did you expect).

