[QUOTE=jazevec;492760]I haven’t, but these days no one keeps quiet about a good or intriguing game. FTL, Terraria, Minecraft, Dwarf Fortress had a lot of buzz before they came out. Overgrowth looks fun even as an unfinished prototype. These are games that are fun to watch on youtube once in a while even if you have no desire to ever play them. If Splash Damage keeps quiet, it’s quite likely they don’t have much to show.
I think you’re underestimating TF2’s graphics. Its visuals are not made of polygon count, lifelike textures or light effects. It has a ton of polish and style - that reminds me of Sacrifice, which also looked unimpressive on screenshots.
The best Extraction can hope for is a loyal and enthusiastic but small, niche community. The landscape has changed over the years. There was a huge influx of ‘casual’ players who don’t want games with a lot of depth - they can’t see depth. They don’t have patience for mastering a game, either.
Remember Quake Live ? Same good, old, refined Quake 3, supposedly one of greatest games of all time. Carmack’s favorite. Quake Live was improved and for free. For something like that you’d expect it to attract more than a handful new players.
It will be very hard for Extraction to distinguish itself once it comes out. Mechanics and setting it uses have become tired over the years. It’s like trying to take over the world with a zombie shooter. I don’t expect anything fresh from Splash Damage - they’re iterators and optimizers. Anyone who has paid attention knows exactly what to expect from them. It’s a hybrid game in terms how the shooting feels, somewhere halfway between Counterstrike and oldschool arcade FPS. There’s more movement than in CoD and mainstream FPS, but less than in CS. And maps are choke point-based. It has no style of its own, it’s “more this than X, less than than Z”[/QUOTE]
Also, as raste is saying, dont judge the game until you play it. You cannot get a full picture of Extraction, or any game, by a trailer or two.