The author is right - panzerfausts are someway unbalanced in ET. However they were perfectly balanced in RTCW (i dont mean public servers, but real competitive Clan Wars). So u lowered rate of fire for smg’s - even for sten (lol), now u would need to lower the panzer abilities. U added the recoil to pistols. I dont understand why do u have to do this - every weapon now comes unbalanced as ppl start to notice it. at the end we will end up with smth that has very very different weapon statistics from an old rtcw so it will be imposiible to be dedicated to both of those games.
the garand’s unability to be reloaded is a real pain in the ass - this is a major disbalanace too if we look from a competitivness point of view (i dont think many of us care if it was or was nor reloadable in real life).
Then Don’t use the Garand :chef: Splash DO NOT change the reloading on the Garand! if you want a rifle that’s reloadable you could just replace the Garand with a Enfield MK4 or a Johnson M-41 both are rifles that were used in WWII, personally either way i don’t care, it ain’t my thing changing guns. But i think if the Garand went reloadable during a clip wouldn’t make it very cool, copetetive or not (keep in mind there could always be a mod released later on too allow the Garand reloadable during mid clip)
If you changing the Garand too reload mid clip, you may as well replace it with a new weapon all together, cause making the Garand that way would make it soooooooo gay.
I think that the panzer’s disadvantage is the lack of ammo. You only get 4 shots before you need to find an LT, and then you need to pursuade that LT to give you at least 2 packs (4 for junior LTs) before you are fully stocked up again. This really puts a limitation on the panzer’s independence, especially on public servers where nobody is giving out ammo.
As far as killing a panzer, unless he is really far away, the best bet is to rush him. You may still get whacked, but at least you will force him to kill himself as well (and maybe some of his teammates, too).
Right, because the rest of ET is soooooooooo realistic. :rolleyes:
Having two otherwise equal rifles where one can reload midclip and the other can’t is not good for game balance. Never mind that the axis one already gets 10 rds/clip instead of 8.
Sure it would be nice if they would use a different gun, but somehow I don’t see splash putting in a new model at this late hour.
Lmao, I played against a team which contained 4 highlevel panzers yesterday. And you know what they found out? /kill…
That resulted in 3 x 30 minutes of spawning, walking to axis base, maybe shoot one axis, and get a panzer in my face (or back). I felt I was playing a walking sim instead of an action shoot 'em up.
Right now, the panzer has absolutely no drawbacks whatsoever. Great way to ruin the fun on the average pub server.
Right, because the rest of ET is soooooooooo realistic. :rolleyes:
Having two otherwise equal rifles where one can reload midclip and the other can’t is not good for game balance. Never mind that the axis one already gets 10 rds/clip instead of 8.
Sure it would be nice if they would use a different gun, but somehow I don’t see splash putting in a new model at this late hour.[/quote]
I see your point, i don’t really care too tell you the truth, i’m just giving my opinion on it, that’s all. And i stick by my position regardless, you can argue too the moon and back and my stance will remain.
It’s all up to SD really, what i say about “Realistic” or whatever it don’t matter, just don’t change it for the bad like making it super lame or whatever, that’s all i’m saying really. I have seen games that make the Garand super lame and it sucks. (i know it’s only a dumb weapon) but it adds too the sense of WWII.
The thing that flies up is called an “en bloc clip”. It holds eight rounds and is loaded with 30.06 ammo. In reality the M1 garand can be “tactically” reloaded. On the left side of the reciever there is a button with an internal arm attached called the “clip latch release”. However tactically reloading the M1 Garand would be counter productive, as the remaining rounds left in the en bloc clip would be loose and you would be unable to reload them into the rifle unless you manually added x amount of rounds to fill the clip up again. The clip latch release was implemeted so the rifle could be unloaded with out having to fire every round in the clip. A bangalier is what I am assuming you are calling a “bandoleer” which is a sash used to hold ammo and has nothing to do with any part of the rifle.
Also people, the the MP 40 and M1A1 Thompson are not clip fed weapons. They are magazine fed weapons. The clip feeds the magazine, the magazine feeds the weapon.
Haha. Technically true. However, magazines have become commonly known as clips in the modern world. Misnomer? Yes. Inaccurate? Absolutely. But that is how our language works. Kinda how everyone calls a semi-automatic weapon an automatic. You are just gonna have to sit back and grit your teeth 'cause its not gonna fall out of usage.
Bogs unless you’re an uber medic you won’t last long enough. I can insta-gib anyone from a distance in a chaos battle situation. Once you hit lvl. 1 Hvy Wep you don’t need the full bar to fire. Ergo the panzer whore can gib lots of people. In fact nothing pleases me more than taking out enemy medics and ops, especially medics as they are my main threat.
Today I played a few rounds, and with panzer at any distance I win against axis in base. By the bridge it’s a bit trickier because trees/terrain get in the way. Only thing you have to watch for by the base is axis panzer on water tower. What does this mean? Try and close with me, you’ll lose, unless you’re a medic, then you’re self-healing, adrenaline butt has a chance.
I can attest that the MG42 is a good weapon prone, but it still is outclassed by panzer. Incidentally a panzer is supposed to be used to hit armored targets. It was not meant to take out soldiers.
Panzers shouldn’t be dueling, it is ridiculous in the extreme. Rocket launchers are not guns, we have id to thank for this b.s. Right now three types of people use panzers: those who can’t aim (hence they love splash damage), those looking to splash the tank, and those going suicide.
Could care less about flamer personally, never liked them. Never had any problems taking them out in either RTCW or ET.
Ohh, maybe you ran into me. In beach test I was the “Fu***ng Sniper!” many people hated. Trick was rifles don’t gib; support, panzers, grenades, smgs, dynamite, knives, they all gib, sniper rifle didn’t. Well maybe if you want to pump round after limited round into the corpse. This sucks on limited life servers. Enemy can gib you with fire support, whereas you can’t gib them unless you’re a panzer whore.
What, you can’t aim at a moving target unless you’re spraying lead everywhere? Or perhaps counting on a panzer’s splash damage? Maybe you only run in straight lines? The only people I’ve seen whine about snipers are those that cannot be a sniper themselves. A sniper has one thing that he adds to any team, patient aim. When Beach Test came out not many ops stuck their damn heads up when a buddy and I began sniping. Golly! That let our engineers live long enough to plant dynamite! Wow! Does that mean that as snipers we helped our team?
I will state it here for the record: Unless you are an uber medic with a full clip or up against a total newb a panzer will own any other class on the field. Yes only the medic can stand up to a Panzer Whore! Watch out for Panzer Whores who try to get Friendly Fire turned off!
How to fix the problems?
First Sniper Rifles:
Cause rifle to use power bar in sniper mode, in which case 1 shot is 1 kill if it is a head shot (and this goes for the medics too!), and no more than 2 for body shots. This limits it like panzer and addresses the limitation that the allies have (garand cannot be reloaded until empty) since it slows sniping down. This should be enough to placate the people who can only be lead sprayers. Possible add-on for this: A second head-shot gibs player (right now next to impossible for sniper).
Panzer:
I advocate 2-3 shots myself. One must remember this is a team game and the PF is not an anti-personell weapon (although splash damaging a room…) it is an anti-armor weapon.
It is an unguided rocket that did have nasty random spiral to them after 150 meters (164 yards). They are not designed for any long range sniping.
Panzers should arm after traveling ~4.2 meters (15ft) and no this is not a timer fuse. This fuse was to protect the soldier. If it hit something before arming it wouldn’t explode at all!
Making the PF soldier alt-fire to enter a “ready” stance before firing? Hmm.
Soldiers:
I think the Soldier class who gets level 4 in light weapons should get an assault rifle (Allies B.A.R. {Browning Automatic Rifle} | Axis STG44 Sturmgewehr). All soldiers should get double ammo for light weapons (e.g. 30/60 for thompson & MP40). Right now they are a little underpowered in the light weapons department. A soldier should hit harder than a medic.
Medics:
Are way overamped. If I can fire a panzer right at a lvl. 4 medic and he lives, well that says alot! Now it takes a good bloody panzer to kill a level 4 medic or some serious concentrated fire (or them lagging up ). Medics should not run the battlefield with impunity anymore than panzer whores.
Engineers:
Actually not bad. Might be a bit slow on recharge, but not fatally so. Rifle grenades nice toy.
Field Ops:
The support has got to be tightened up. If you have a 24 person server (like ND80) and the axis have any “teamwork” they take 1cov (maybe), 4 meds, 1 eng, 1 panzer (maybe), and 5-7 fdops and pound both sides with support. Now I know, there is only so much available at a time, but all you have to hit is the bridge construction zones and cover the tunnels. Heck you can still call support from the tunnels. Right now the power bar does not stay empty if the support call fails, it goes back to what it was before.
And while the flames start pouring in, even though I’m right, pour me a guinness.
i think the key word is here that the pancerfaust (the real one) is an antitank weapon. If i remember correctly (it was loooong time since i’ve read it) the power of the pancerfause is that it is a very directed weapong, the whole power of it goes forward to melt through the armor of a tank. (superheated stream of gases burning through the armor)
ie. it doesn’t have much of a splash damage at all, that’s why it isn’t good antipersonel weapon.
In RTCW there is not many armored targets to use it the way it is supposed to be used but ET has moving tanks, finally.
Right now it is easier to take out the tank with bunch of grenades (anti-personel weapons that shouldn’t really hurt the tank) than with the pancerfause (it takes too many of them with long reload times)… this is me playing mostly engineer and only sometimes switching to soldier to “try it out”… so maybe higher level heavy weapons soldier is better at this…
But, take away the splash damage from pancerfaust, make it way better against tanks etc, and it will be a better balanced game. And still the pancer will be a critical asset for a team with a tank-stopping power.
Correct, it was designed to burn through 200mm of armor.
Actually the only reason people use any rockets as direct fire weapons is good ol id Software.
I think they just let you skip a couple steps. You could take out the tracks with grenades and then kill the crew. They just count the whole tank as one entity.
And I’m sure people could come up with other entities that could use that same theory. It’s indoor so you can’t airstrike it, but you have to burn through, et al.
In a FPS - you damn right they outta be dueling! anything goes as long as carnage results.
Maybe… Then again could have been anyone with 5 days exp with the sniper in old wolf. To me it was annoying. But I didn’t start posts lobbying to have the weapon removed or changed. And I didn’t whine. I accepted the fact that I wasn’t good against a sniper rifle. (im old, got bad eyes)
Well thats all fine and dandy. But you keep saying “unless you”. When i think you wanted to say “Unless I”. Because LOTS of people can take out a panzer and they don’t have to be a med. Exactly how will a med help you take out a panzer better than any other class? The best anti panzer weapon is a few sten rounds to the head if you ask me.
I can take out a panzer 50% of the time we battle in close quarters (as long as I have a sten, mp40 or thompson). And its great fun. If you get taken out 100% of the time - SLOW DOWN and make your only goal to take out panzers before they get their shot off. Eventually, you will figure it out.
That says to me, that not only do you need to practice panzer dodging, you also need to practice panzer shooting.
The real panzafausts shot a blast out the back as well as the front. If you were standing with something say, 5 feet behind you, the blast would bounce back and fry you! Maybe that kind of effect should be included. Maybe also getting shaken around a lot (or even kicked to your feet)
With these, you may not be able to defend against a panza firing at you, but you can be sure a nearby teammate will take him out with ease. In fact, every time he shoots he’ll become very vunerable, making it closer to ‘one shot, one death’ for him
[/quote]
No, this is wrong, you are talking about the PanzerSchreck now which is similar to the bazooka. The panzerfaust warhead is ejected with a preloaded spring/membrane, it does not travel in a straight line. This is the major problem with this class, it is way to easy to aim and fire for such a powerful weapon. IRL at longer distances you would have to lob it in.
The physics of the weapon should be more like that for grenades or rifle grenades. Further you should be able to carry 1 at a time and it should not be reloadable. I would like to merge this class with the mp40/thompson soldier class. They should have 1 panzer that they could use against a strongpoint/tank/MG nest etc, otherwise the would use their SMG.
In a FPS - you damn right they outta be dueling! anything goes as long as carnage results.[/quote]
Hmm, can I have .50 cal bullets then? My uncle still has his old rifle (not quite WWII vintage but hey, we’re stretching things here for panzers), and it fires that caliber. Now with .50 cal bullets I could, and should be able to one shot you in the chest. All for the carnage right!
Let’s extend this further and take off that couple of seconds of invincibility at revive. That way I don’t have to wait to put them down again. On the plus side it’ll raise the carnage.
A little more extension would lead to the removal of medics & healthpacks, in favor of carnage. After all, lower health = more gibs! Okay let me know how far is too much carnage.
Well I find it extremely annoying that it is a one shot kill near me much less actually hitting me. I’m firing a sniper rifle in this game and I have to hit a target how many times in the torso or head to kill him? How about we switch the damage profile a little for a few days. I get insta-kills on the sniper rifle (head or chest, no area effect) and you lose the area effect.
Figure it out eh? Hmm, yeah, 50% of the time. I’ll have to join that server when there is a clan panzer on there. I bet you’re percentage falls to about 10. Pub server people tend to have about almost no understanding of a panzer’s only limitation.
Medics have the most HP, regenerate, and with lvl 4 engineering get a flak jacket for 1/2 explosive damage. Hmm, cuts down the panzer’s chance quite a bit.
Umm, private server, 4 people, test firing, Lvl 4 med/eng, point blank, direct hit ground at feet (lvl 4 hw) (no he wasn’t dodging), and he lives. I do not see how even my limited aiming skills could not hit the ground at his feet, since we were both sitting still.
Correct, it was designed to burn through 200mm of armor.[/quote]
some of the ww2 documentation i have referenced stated that the panzer was often used as an antipersonnel weapon as a sort of “uber grenade”. while not designed for it, the panzer was in fact useful for that purpose.
so pf as used in the game is not totally off base. in fact it is somewhat underpowered as it should be able to penetrate concrete bunkers and doors which it currently does not.