Delayed hits and damage feedback. Game feels much like it did after Windows CU. Seems to be a lot changing with servers at the moment so could have to do with that. Very frustrating to play, getting shot with every weapon feels like taking BR damage as it all seems to show on your health bar at once and delayed. Bolt action head shots give notification to player but don’t seem to register any damage to enemy. Sometimes have to shoot players that show a sliver of health on the bar with multiple more shots. Hit markers show to player but no damage dealt. This isn’t high ping specific either, happens between players with under 100 ms. Warping, teleporting, dying further into cover, trade kills with hit scan weapons all happening more often as well. For me this also creates issues with spiking input lag in firefights. Prior to the Turtle update I was able to eliminate mouse issues by disabling texture streaming. This is no longer the case.
Stats. Accuracy seems to be counting but not kills. Not sure about badges.
Daily rewards. Have heard these haven’t been delivery for all players. I had trouble getting the second credits to deliver. Joining a match from warmup doesn’t seem to count, or playing a full half of a stopwatch match. Needs to be a full match from lobby to end of match results. Small gripe - why can’t the current event cases be quick opened. Since they replaced normal cases this seems like a bug.
Haven’t seen any acknowledgment of these issues from SD. @stayfreshshoe ?