Issues with converting .bps to .map


(morphdoc) #1

Hi folks!

I know this has been posted already, did what you said, but it didn’t work.

So I am making my own map and I want to do an elevator similar to the one in sp_delivery_te or goldrush-ga

Been trying to use all the available tutorials, and I failed. Thus, I would like to check the solution by looking at .map of the above two maps.

I tried to convert these using q3map2 built in gtkradiant 1.5 (1.6 does not work for me). And nothing happens (using the code q3map2 -convert etc etc, Ive seen these posts before). Only cmd opens up, all the warnings as usual and then closes, but no .map file.

so, what may be wrong? And if converting works for you, would you mind converting these maps for me? Much appreciated!


(twt_thunder) #2

I cant help you with this but maybe you can use this:
http://forums.warchest.com/showthread.php/16109-Elevator-prefab


(morphdoc) #3

[QUOTE=thunder_13th;483619]I cant help you with this but maybe you can use this:
http://forums.warchest.com/showthread.php/16109-Elevator-prefab[/QUOTE]

Lovely! I will try to us this! But this is definitely what I had it mind!! :smiley: spent 2 days on doing the bloody elevator! I will let you know the results later!


(morphdoc) #4

Eh, error: multiple multipayer_scripts found :stuck_out_tongue: the prefab you gave me is heavy with the script.

I am a newbie (into scripts especially), what is the best way to get it fixed?


(stealth6) #5

If I remember correctly multipayer_scripts is an entity, so just delete one in your map. (in radiant)


(morphdoc) #6

Yes, I figured it out, deleted spawn points and it worked fine.

Also, if there is a .script file, does it mean the elevator won’t work without that script?

What I did I opened up my map, imported the prefab and it seems that the buttons nor elevator works.


(stealth6) #7

you need to put the scripts in the maps folder too. Also when you make the pk3. (the script needs to have the same name as your map)


(morphdoc) #8

Awesome! I will let you know later how it went! :slight_smile:


(morphdoc) #9

So the error massage now is:

G_scripting: can’t find entity with “targetname” = ‘level1_elevator’.

So there is not entity with this name? so to fix it i need to assing the name?


(Mateos) #10

Maybe you forgot to copy/paste an entity from the prefab?


(morphdoc) #11

So I imported the prefab via File -> Important. Is that the right way to do?

The prefab works on its own.


(Mateos) #12

Check the entities and see if some targetname field doesn’t have some random key (it happened once to me that the entities got different targetname’s but were still connected), also check script-side if there isn’t a typo, maybe the guy left this behind him :confused:


(morphdoc) #13

But the prefab works nice on its own (when converted to .bsp). I guess it must interact somehow with the map I am building…interesting…:frowning:


(morphdoc) #14

So I found the targetname level1_elevator, it is there! why is it not being recognised?


(morphdoc) #15

OK, I found out the problem! For some unknown to me (maybe not to you) reason, the targetnames were changed for each target! So instead of level1_elevator it was level1_elevator1


(.Chris.) #16

This happens when you duplicate entities or copy them from other files, it can be a right pain.


(stealth6) #17

I think it depends on which version of radiant, you’re using. I don’t know which one doesn’t add the 1s though.