Hi,
As i thought my maps needs a bit more detail, i decided to add a little bumpmapping to my floor.
I tried and tried, but just didn’t get any bumpmapping in-game.
texture:

normalmap:

shader:
textures/prisonbreak_tj/concrete_floor
{
qer_editorimage textures/prisonbreak_tj/concrete_floor.jpg
q3map_normalimage textures/prisonbreak_tj/concrete_floor_bump.jpg
{
map $lightmap
rgbGen identity
}
{
map textures/prisonbreak_tj/concrete_floor.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}
A ty in advance.
i’ll find a good compile for you but now I’m going to play Mario Cart WII 