Island water question...


(cicero) #1

Hello!

So I’m back from deep in the “caulking land” for just s little while and I have a question about brushes.

I’m still working at my fishing village on my island but how to I place water? I’ve made my terrain from the terrain plugin in GtkRadiant (EasyGen? or what it’s called - think you get it anyway…)

If I place a large brush (with water texture) all around my map and that way creating an island then won’t it collide with my terrain? How do I get around this? Shall I select the whole terrain and hollow it out from the water brush or is there some other way around this problem?
By the way…the terrain is made by the plugin in GtkRadiant and is up by 10.000 pieces… (100 x 100)

THX!


(Loffy) #2

Hi!
I think water brushes are ok to place into brushes. You can make huge water brushes and let them cover large areas of your landscape. It is ok if they touch, go into and cover other brushes.
// Loffy


(Storm) #3

Well there is nothing wrong with dragging out a single water brush (solid) for the whole “island” effect. The pros are true water level through-out the whole map, easy no need for trickiy mapping like carve and hallow, and the cons being not able to make a dry room thats below see level.
Unless you carve out some space in your water.


(cicero) #4

Well I don’t have any room below waterlevel so a big brush would be fine then?


(Loffy) #5

Hi !
Yes, it should be no problems.
When I did my first outdoor map (with deep empty valleys) I wanted to fill some areas with water. I thought that I had to make the water brush exactly the same shape as the empty space. No part of the water brush could go into the terrain - but that was wrong. I learned (via this forum) that it is ok to make a big, squared water brush and just stick it down, into the terrain. So, make the water brush bigger (wider) than the empty space and drag it into place. Smack!
However, as some people have said here in this forum, you do not have to put water-texture on all six sides of your big water brush. Maybe you put the water texture only on the top (surface) side? Try, and experiment. See if it works.
// L.


(cicero) #6

Oki. THX! one thing though, how do I prevent that I get an army of jesus wannabes running around on the water with guns?..or… in other words, how do I change the physics of the brush? Heard something about “nodraw” (what ever that is…) but that might not be it?

THX!

I’m a first time mapper, though I’ve studied architecture at the local university of technology, so my map looks really nice!!


(Drakir) #7

IF you want to put several water brushes next to each other, maybe forming a canal you can use the nodraw_water texture for the sides that connects under the surface.

BTW! Nice to see so many Swedish people mapping for ET, Lycka till!


(cicero) #8

THX! Does the different water texture also contain script info about the vis distance? For instance, if I want a water that doesn’t allow a player on land to see a player below the surface and vis verse, is that info contained in the specific script of a certain texture?

Would like to have a rather dark sea around my island and not water that are as clean as in a pool…

THX AGIAN!


(Loffy) #9

Cicero, I have never done it myself, but apparently you can change these things inside the texture’s script (the shader-file).
Check this out! Sock talks about changing water and stuff:
http://www.splashdamage.com/forums/viewtopic.php?t=3581&highlight=water

Ok, it is a bit complicated for a newbie but we can solve this together. First, get your caulking done. Then make the water. After that can I or someone else here help you with the water questiong (making water “darker”).

Fortsatt mappa som tusan!
// Loffy


(Drakir) #10

This is specified in the shader file.

U can read more about shaders in the help file (shader manual) in Radiant.

I also have a really nice shader explanation on my mapping page under tutorials, wich almost covers everthing u need to know about shaders.