Is this possible with the ET engine?


(SteelRat) #1

Is it possible to make a complete custom campaign (a complete pk3) with several maps and depending of what team that wins another map is being loaded?

Like if axis wins first map, load map 1a
if allies wins first map, load map 1b

This is just a crazy idea but I would like to know if it is possible at all in the ET engine.
My guess is that it is not supported.

Cheers,
SteelRat


(Ifurita) #2

nope, not without a mod. If you wan to mod this capability, take a look a Price of Peace


(SteelRat) #3

Ok, thanks Ifurita. I don’t want to mod so never mind.
I just thought it would be a cool thing to do, hopefully new games will have this capability.
Not that I plan to leave the ET scene soon anyhow…


(Java.Lang) #4

Well it may be possible to instead of finishing the map normally, you could go directly to another map via the inital map’s script.


(MuffinMan) #5

this question arised quite long ago already and I think the answer was that it is not possible to choose a map but to pass variables from one map script to the next and this way trigger something in the following map, like a wall visible or invisible, making a spawn point in a way that it can be opened and blocked towards two maps would give you the possibility to set up 2 maps in one and then select at start…


(Ifurita) #6

You could hack it too, and make 3 maps in one, at different levels, so that you could use 3 different command maps - winning the map would take you to one map, losing the map would take you to another.

Another idea I was thinking of is a map where the attacking side is random. :slight_smile:


(No1_sonuk) #7

If you wan to mod this capability, take a look a Price of Peace

Yup. We’re working on a “tug-of-war” type setup.
Each map will be set up in 2 ways. 1 for Allies offence, and 1 for Allies defence.
The intention is that if the Allies start on “O” (Offence), and win the first map, they start map 2 on “O”. If they win map 2, they go on to map 3 on “O”. But if they lose map 2, they go back to map 1 on “D”.
We’re also going to add a server CVAR and/or cfg that will run the maps sequentially if the back-and-forth isn’t to your liking.

As to how this is actually going to be done, I have no idea. That’s a job for our coders :smiley: