[QUOTE=Mustang;528056]Or it could be handled differently, for example having it always aim at the same point, but instead of having zero spread 200ms (or whatever the scope in time is) after pressing the scope key, have the spread after 200ms be the same as unscoped, then take another Xms to reach zero spread, the tricky part would be conveying this to the players, perhaps by syncing the spread with FOV change, so after 200ms you’re at 90% of final scoped FOV, then after another Xms you’re at 100%, and/or have the reticle shrink in size slightly over the last Xms to signify the spread tightening.
TL;DR
Allow the player to see the final scoped position, but have to wait slightly longer for the spread reduction to catch up.[/QUOTE]
Personal opinion: No
Objective opinion: I guess in theory it could work, this is already in cs:go with AWP, and it feels already a bit “slow”, I’d rather keep the current setup than make it so I have to wait for my shot to be 100% sure it hits, with your suggestion you would have to wait for it to be accurate which would probably feel clunkier. :)>