[QUOTE=Nosferatu;385663]Damn, it seems to me that the PC version of the game really didn’t go well!
I can only say that I play the Xbox version and there are a few minor issues, but these PC-favored theads don’t do it justice. I’ve played Wolf:ET (among others) on PC, but switched to console shortly after that when the first technically acceptable consoles arrived. So NO, I’m not some n00b console kid.
I can say that I’ve followed the evolution of PC to consoles the last decade, and yes there are some downsides to it, but I favor the consoles above PC these days. Most certainly the quality has been deminishing more than not to compensate accesibility, but there are several magnificent games out there. Sadly the decline of skill is directly proportional to public popularity, in time these players will gain some skill aswell.
The thing is that the evolution has been made and I’d like to argue that whatever the numbers you want to use, consoles have more players per game. This is probably why the PC versions of games get less attention these days.
If you don’t mind skipping the debate over pixel perfection and want to play more games and have fun, I’d suggest you try something else. We can’t go back in time, the only thing we can do is get more decent players on popular platforms and push the developers to integrate better features.[/QUOTE]
The reason for the game not doing well on PC is because the interface is not tailored to PC (console-like controls with a single “action” button for everything for example) and the locked netvars (PC admins are used to playing with their setup) and the lack of linux servers (various admins just don’t want to run win servers), the lack of any modding support (yes, sdks are expensive and degrade the value of dlc but they also extend the life of your game and foster a community) and the need to wait for microsoft certification fo rthe xbox patch before the PC gets patched.
This is ignoring the arguments about gameplay being simplified (partially because the community could fix most of those issues if the previous issues were fixed).
There is still plenty of skill in the games that demand skill out there. There may be a host of dumbed down games out there but there are also still a load of technical, high skill games. Consoles are not the death of gaming. Publishers that don’t want to spend the time polishing the games for their respective platforms so that they can be first out in the market to start recouping their massive advertising expenditure are the death of gaming.
And the PC is still a popular platform. It may not be the most popular but it’s still a chunk of profit when you get down to the nitty gritty (especially since a lot of code is so easily portable between xbox and PC). Hell… Blizzard don’t have a single console game out (that I can think of) and they’re extremely profitable.
What we need to do is stop buying games from publishers that release them buggy as hell and without a proper interface for the platform. Then maybe they’ll get the message and start spending a little more time on QA and polish.