Just wanna check one thing to see if I got it all right…
If I want to make a wall that cracks if someone shoot at it, then will the following work?
First a make the wall as it would look like when intact.
Secondly, I clone this first wall (size, place, texture etc…) and hide one of them.
Then I make a brush, the size and shape of the hole, after the wall been destroyed, and I then place that brush in the visible wall and press subtract where I want the hole to be.
I also make some debris and place that on the ground.
I then select the non-destroyed wall and right click and select func_static
and a targetname for that part.
Then I select the broken wall (and the debris???), right click and press func_explosive + enter a value, and then I also give it a target + name.
ohh, i forgott, I’ll also have to enter a health + value for the non-broken wall.
By doing it this way and not use a trigger brush, players will not when near, get a hint about the fact that the wall can be destroyed?
Am I correct???
By the way, how much damage does the different weapons cause (MP40, Thompson, Sten? Satchel? Mg42, Panzerfaust, knife?) and will artillery and airstrikes default cause damage to the wall? Is that possible to prevent?
