thanx for the info guys and it sounds like good advice to minimize the risk of our maps getting corrupted.
I always do snap to grid after vertex or edge dragging, while I have the brushes selected in vertice or edge dragging mode.
but I didn`t realize snap to grid forces the editor to rebuild the brushes afterwards, which does sound easier an quicker for me, then dragging down the bottom brush faces and clipping them in my terrain, and yet this would have the same brush rebuilding effect yes? 
and I`ve found that caulk button on the toolbar is very handy, especially when clipping brushes seems to not always paste the clipped faces with caulk.
in prefs I have the option “vertex editing splits faces” turned off, what exactly does that do and should I have it turned on?
when we clone a brush, does that rebuild the new brush or will it copy any hidden, lost faces and other problems of the original brush?