It’s annoying to lose control of your view and it tilts and pans you where and how you got shot; it’s further annoying if the shot goes through a wall or obstruction.
Is there anything being done on the death cam
Well I mean, you’re dead, it’s not like you usually have anything better to look at than what killed you
Let’s just say the thing is not 100% honest.
Yep if you got shot in the head by a sniper and it seemed like a direct hit in the death cam but the shot trail missed your head (Happened a few times) that’s because it did the death cam is not honest and is more premade when shots go through objects that probably is not what happened it just doesn’t want to show that the hitbox lagged.
Well, you can still view where the enemy is camping out which can really help your teammates by telling them.
[quote=“Ardez;74350”]Four Words
Client Side Hit Detection[/quote]
You just gave hackers a clue.
[quote=“K1X455;74550”][quote=“Ardez;74350”]Four Words
Client Side Hit Detection[/quote]
You just gave hackers a clue.[/quote]
Yeah cause it’s such a well kept secret… God forbid anybody mentions that DB uses the same type of netcode that most modern FPS games use.
What I’m trying to get at here is that as you get panned to the view how you got shot; the view shouldn’t be released until a player interacts with the death cam to release it and enter spectator mode. Pretty much like a “Press SPACE to spawn”.