Is there a way to make something constructible only once? Meaning you can build it the first time, but if it gets destrtoyed you can’t rebuild it…
Is there a way to make something constructible only once?
In the death part of your constructible script, where you set the supplies back to default so that they can be used again to build the constructible. Simply keep them invisible.
But doesn’t the trigger_objective_info automatically return, allowing you to go to the area and build even though the crates aren’t there? How would you prevent that?
Perhaps if you have a constructible that doesn’t actually construct anything (somehow), but via the script you set it up so that a func_explosive looks like it’s being constructed. Might something like that work?
What would happen if you put a wait in the death function so that it never actually finished dying? That might prevent the TOI from coming back, but then it might have other effects as well.
This is the perfect solution. Just change the death function on the func_constructible to setstate the crates, flag, clip brushes, TOI to an invisible state. This will disable the construction on the command map and in the game.
Sock
:moo: