Is there a way to disable Double time


(Ardez1) #21

Exploit: Unintentional consequence of programming/game design. No mistake was made. Usually the devs just didn’t realize the full scope of what might happen. Example: Explosive knockback being used to jump to normally unreachable parts of the map.

Hack: External influence on the game by using a third party program or modifying game code. Example: Aimbots.

Bug: Mistake. Example: Experience not counting towards missions for the first half stopwatch(This was resolved if I recall correctly)

Reload cancelling in video games was originally an exploit. In DB it was stated by Exedore that including it was intentional. While I personally find that to be a stupid decision, that is his prerogative. In the end it isn’t an exploit based on that. It is intentional. HOWEVER, Double Time is also intentional. If you don’t want to feel the effects then use a different loadout. That or find another way to reload cancel besides sprinting.


(pumpkinmeerkat) #22

You can always cancel with a weapon switch.


(grandioseCutlet) #23

[quote=“blonk;182709”][quote=“Ardez;182693”]
The point is longjumping requires multiple keypresses. You can bind it so that a single keypress triggers a longjump using certain software. Being able to longjump is a feature. Being able to longjump with a single keypress is essentially an ‘exploit’ as the game is not designed to do that.[/quote]

ShooterGame-Win32-Shipping.exe is best exploit software PM for linkz

Why are you being so defensive? If you found a legit way to do it it’s cool for you, I just said a macro was an exploit because the use of 3rd party programs is forbidden and bannable… Anyway unless you’re missing fingers it’s not like it’s that hard to press 2 keys at the same time.[quote=“BufflordAFK;182712”][quote=“Equanimity;182625”]http://i.imgur.com/KhK6VXn.png
This.[/quote]

bruh wrong thread[/quote]

He meant that we should use iron cards instead of bronze ones in order to avoid Double time. It does work for this particular card, unfortunately Double time is rarely the 3rd augment…

[quote=“Ardez;182723”]Exploit: Unintentional consequence of programming/game design. No mistake was made. Usually the devs just didn’t realize the full scope of what might happen. Example: Explosive knockback being used to jump to normally unreachable parts of the map.

Hack: External influence on the game by using a third party program or modifying game code. Example: Aimbots.

Bug: Mistake. Example: Experience not counting towards missions for the first half stopwatch(This was resolved if I recall correctly)

Reload cancelling in video games was originally an exploit. In DB it was stated by Exedore that including it was intentional. While I personally find that to be a stupid decision, that is his prerogative. In the end it isn’t an exploit based on that. It is intentional. HOWEVER, Double Time is also intentional. If you don’t want to feel the effects then use a different loadout. That or find another way to reload cancel besides sprinting.[/quote]

I agree on that. Except I like reload cancelling, I think it adds a faster pace to the game and rewards a good knowledge of the weapon’s reload time.


(watsyurdeal) #24

Just ignore Jostabeere, he’s the kind of guy who would have called Rocket Jumping an exploit back in the Quake days.


(frostyvampire) #25

They just need to fix reload cancel so it doesn’t make you reload faster:
Maybe make it so you can shoot before the animation is complete so using the sprint to cancel animation won’t help you or make it so bullets are only given in the end of animation
Or maybe make it so you lose all your bullets after pressing the reload key (so canceling reload will leave you without ammo) and it will only give you ammo after the animation is done
Or maybe remove the “sprint cancels reload” option and instead of it make you able to bind a key (let’s say the button c will be default) which will cancel the reload. Using console commands you will be able to bind shift to be both sprint and cancel reload
And also fix the “toggle sprint” option to work like we all expect it to work, or add a new option “tap to start sprinting” or something.

Cancel reload is supposed to be used so you can quickly fire back at enemies that push you while you are reloading, not so you abuse it for 50% faster reload.
I think it shouldn’t even exist in the first place because it will be a lot more fun if you have to time your reloads


(pumpkinmeerkat) #26

Animation cancelling adds depth to the game.


(blonk) #27

[quote=“Ardez;182723”]Exploit: Unintentional consequence of programming/game design. No mistake was made. Usually the devs just didn’t realize the full scope of what might happen. Example: Explosive knockback being used to jump to normally unreachable parts of the map.
[/quote]

I think you need to be careful with that definition, that covers loads of stuff even going back to our old friend el Jumpsnipo. It can be more carefully defined as “unintentional behaviour” of the software allowing a player an advantage someone unaware of the exploit wouldn’t be able to utilise. I don’t think keybindings count as unintentional behaviour.

Because you don’t need to use automation software to do it, the game has the capacity to do it built in, which in my eyes means it’s not an exploit and shouldn’t be tarred as such.

[quote=“grandioseCutlet;182732”]
I agree on that. Except I like reload cancelling, I think it adds a faster pace to the game and rewards a good knowledge of the weapon’s reload time.[/quote]

You still can, just apparently not with sprinting and this augment. I do that just fine with the sprint cancels reload setting turned off. It seems this is a preference based on your heritage judging by what @Herr_Hanz says (never played call of duty past the second one)


(Amerika) #28

@Jostabeere It’s a feature in a number of games (CS being the biggest). It’s not an exploit so I’m not sure why you keep referring to it as such. It’s a mechanic that is often used as it shaves off a small amount of time when done right by canceling the animation. But it has a lot of risk in that if you do it wrong you end up not reloading and then have to reload all over again. Gears of War and I believe Battlefront even turned it into a visual mechanic with the active reload systems that pulls off virtually the same thing but you can see a bar to make your reload faster and if you screw up it’s slower. You’ve seen my videos, I weapon switch animation cancel constantly and I also, sadly, screw it up constantly due to me switching weapons all the damn time or loadouts that don’t have drilled haha.

Reload canceling, back in the day, probably was a bug. But due to people liking it and it not being a huge advantage but a perk for players to master it’s stayed in and has been copied. Some of the best mechanics in gaming started out as bugs. Strafe jumping in Quake and combos in Street Fighter 2 for example. Now all of these are considered features.

As far as the OP goes I’m all for a toggle to have the augment work the old way for those who got used to canceling using sprint. There was post after post after posting hating that sprinting would cancel reloads so SD changed it. Now there are tons of posts where people are upset that they can’t cancel with sprint anymore.

IMO, just learn to weapon cancel. Press your knife/pistol then immediately back to secondary accomplishes virtually the same thing. And it’s a skill you can take into a lot of other games with the same mechanic where sprint canceling isn’t as common. But, hopefully, SD simply adds a toggle for it for those who don’t want to relearn it.


(Equanimity) #29

[quote=“BufflordAFK;182712”][quote=“Equanimity;182625”]http://i.imgur.com/KhK6VXn.png
This.[/quote]

bruh wrong thread[/quote]

No. This is the same loadout he was talking about but the iron loadout doesn’t have double time, thus fixing his problem.


(Jostabeere) #30

@Amerika Rocket jumping is a mechanic in Quake. Is it one in DB? That’s what I’m talking about. Sure, it can be a mechanic in a ton of games, but is reload cancelling an official intended mechanic IN DB?


(Amerika) #31

Yes. Why wouldn’t it be? There are tons of games that not only do it but have made it a visual mechanic so it’s easier for players to understand (which I cited). Exedore also said it’s not a bug when asked and said it was absolutely intended.

So not only is it an incredibly common mechanic across a ton of shooters but the lead designer himself said it was intentional. So definitely not an exploit.

Also, rocket jumping is sort of in the same vain as strafe jumping in allowing you to increase your speed way beyond developer intentions. But it was kept because people enjoyed the mechanic as it added more to the skill ceiling when learning the game.


(Jostabeere) #32

@Amerika Then…Isn’t it weird that there is a mechanic that works against a mechanic? If SD made Reload Cancelling a mechanic, did they also make a perk that destroys a mechanic?
My only thought would be that they designed it the way so reloading while sprinting wouldn’t need reload cancelling.


(pumpkinmeerkat) #33

I doubt sprint is the most common way to cancel.


(Amerika) #34

[quote=“Jostabeere;182830”]@Amerika Then…Isn’t it weird that there is a mechanic that works against a mechanic? If SD made Reload Cancelling a mechanic, did they also make a perk that destroys a mechanic?
My only thought would be that they designed it the way so reloading while sprinting wouldn’t need reload cancelling.[/quote]

It doesn’t “destroy” reloading. You’re only canceling the last little bit of an animation. It’s barely an advantage and it has a lot of risk involved for that tiny advantage.

People are wanting to cancel the reload animation using sprint in DB instead of using weapon quick switching (which is what is the norm in other games). They can’t because the augment no longer cancels reloading if they start sprinting…hence all the threads cropping up about it. Especially now that there are solid gen2 cards with Double Time on them for a few mercs.

I can’t really explain it any better. It’s a normal thing seen in a lot of games and it’s not an exploit as confirmed by the games lead designer so referring to it as one isn’t accurate.

Now, if you don’t like it, then that is another topic entirely and you are more than welcome to create a thread debating whether it should be in the game or not and discuss it. It’s probably a bit off-topic for this thread though. I think you probably understand what I’m getting at though.

And just in case you know exactly the amount of time we’re talking about (very little) here is an example of reload animation canceling done twice in a row (and a neat lag spike in the video for some reason). It’s not like your removing the entire time required to reload. Just shaving off a few milliseconds. It’s pretty easy to do…just pay attention to your ammo counter and when you see it fill then hit your a bind that goes to something other than the weapon you’re reloading and then immediately back. You can start firing virtually instantly on switching back to your primary. You can also accomplish this using Sprint if you do not have the Double Time augment.


(Jostabeere) #35

I believe you think I don’t understand what you mean.
I’ve seen your video. You have no problems cancelling it with switching guns. Can’t you do it the same way with Double time while sprinting? You can do it obviously. Why can’t other people do the same and use switching instead wanting to change a good perk?


(Amerika) #36

[quote=“Jostabeere;182846”]I believe you think I don’t understand what you mean.
I’ve seen your video. You have no problems cancelling it with switching guns. Can’t you do it the same way with Double time while sprinting? You can do it obviously. Why can’t other people do the same and use switching instead wanting to change a good perk?[/quote]

Nah, I figure you understood. But just in case you were thinking of one thing and I was thinking of another I gave a visual example to make sure we were on the right page. Miscommunications can happen sometimes!

They could learn to do it the way I do it but many have been canceling for a long time using sprint and they don’t want to re-learn the more traditional method. Quite a few people probably already switched over. But there are quite a few who simply don’t want to change. And I don’t blame them and I’m all for SD providing a toggle. I doubt it would take too much dev time on their end and everyone would be happy.

Animation canceling used to work fine with Double Time. Then tons of people asked for it to be “fixed” so they could start sprinting while they were reloading and not have the reload cancel. Tons and tons of threads were made on this subject. SD changed it and now we get quite a few threads wanting it changed back. So it’s a no win situation depending on who you talk to.


(FalC_16) #37

actually in DB when you get hit by an explosion mid air it boosts you upwards


(Jostabeere) #38

actually in DB when you get hit by an explosion mid air it boosts you upwards[/quote]

I used ROCKET jumping for the example. I get the feeling people trying to act like I’m dumb and can’t write words.


(Amerika) #39

actually in DB when you get hit by an explosion mid air it boosts you upwards[/quote]

I used ROCKET jumping for the example. I get the feeling people trying to act like I’m dumb and can’t write words.[/quote]

I don’t think anybody is implying that. But you did call an intended mechanic an exploit repeatedly which is why I tried to figure out if you were talking about the same thing I was by providing an example. It’s not nor has it ever been an exploit whether you cancel the animation via hitting sprint or do a quick weapon switch.


(Jostabeere) #40

actually in DB when you get hit by an explosion mid air it boosts you upwards[/quote]

I used ROCKET jumping for the example. I get the feeling people trying to act like I’m dumb and can’t write words.[/quote]

I don’t think anybody is implying that. But you did call an intended mechanic an exploit repeatedly which is why I tried to figure out if you were talking about the same thing I was by providing an example. It’s not nor has it ever been an exploit whether you cancel the animation via hitting sprint or do a quick weapon switch.[/quote]

Like I said in one of the posts. I assumed it is one because I never seen any confirmation. I got it, and I even said, that in such case I admitt that I’m wrong.