Is there a .wav ?


(nAb.Death) #1

Hello is there a .wav for allies that says: “Destroy the depot gates” because in fueldump it says escort the tank to the depot gates… In my map the depot gates are destroyed by dyno (like in supply)… but in supply it doesnt tell allies to destroy the depot gates once they breach the main entrance…

so i could use that .wav to add it in the begining of the map to tell allies what to do.


(nAb.Death) #2

Also this happened after my final compile… I finnally fixed everything then this **** happened… Has anyone ever seen something like this? Any idea why this happened… Some weird yellow lighthing in 1 part of the map!!! Im getting mad lol.







(TomTom7777) #3

[QUOTE=nAb.Death;547221]Hello is there a .wav for allies that says: “Destroy the depot gates” because in fueldump it says escort the tank to the depot gates… In my map the depot gates are destroyed by dyno (like in supply)… but in supply it doesnt tell allies to destroy the depot gates once they breach the main entrance…

so i could use that .wav to add it in the begining of the map to tell allies what to do.[/QUOTE]
Likely there are but that is almost the simplest trim and splicing of hq_depotdyn.wav and hq_tankgates.wav. It took me less than 3 minutes in Audacity 2.1.2 (and I can’t post it here Arrgh. PM me with an email)

OK get some sleep then tomorrow inside etmain/pak0.pk3…(use WinRAr or something)
inside folder: sound/vo/fueldump/allies
Find file: hq_depotdyn.wav=“Destroy the Depot Defenses”, and File: hq_tankgates.wav=“Escort the tank to the Depot Gates”
Open both files (drag and drop) in Audacity.
Play them to find what point matches what sound
so about the first half of hq_depotdyn.wav spliced with second half of hq_tankgates.wav is what you want.
Highlight what you don’t want, hit delete and play what remains. Undo and try again or trim more as needed.
Do the same to the other file.
You should have 2 waveforms, 1 that plays back “Destroy the” and the other plays back as “Depot Gates”
Copy and paste the 2nd to the end of the first and check to see if an audible POP is heard at the splice.
If no POP then export the file as wav…


(nAb.Death) #4

removed reply


(nAb.Death) #5

Jesus christ… ok never leave a computer on before you go out drinking haha… I apologize for that reply…

Anyway thanks for the info man! Will do that:)

EDIT: I made it work… Indeed its so easy… Thanks man!

2 more questions:
Where can i find “objective captured” wav for the end of the map when allies bring the objective to the dropzone?

Is there any wav for “steal the objective” or “steal the documents” for allies and “dont let them steal the objective” or “dont let them steal the documents” for axis?

EDIT: I found the “objective captured” wav


(Teuthis) #6

The lightning is strange. Can you post a screenshot of your worldspawn settings?


(nAb.Death) #7

http://s22.postimg.org/c83go6o9d/worldspawn.png


(nAb.Death) #8

I fixed the yellow lighthing problem by compiling the (final) without -bounce 8


Is this ok? Map still looks the same to me… What does -bounce 8 mean anyway?


(TomTom7777) #9

[QUOTE=nAb.Death;547262]J
EDIT: I made it work… Indeed its so easy… Thanks man!

2 more questions:
Where can i find “objective captured” wav for the end of the map when allies bring the objective to the dropzone?

Is there any wav for “steal the objective” or “steal the documents” for allies and “dont let them steal the objective” or “dont let them steal the documents” for axis?

EDIT: I found the “objective captured” wav[/QUOTE]
Some mappers have already spliced together some of the original ET wavs …

In western_b1.pk3
// Contact Sage : ssf.sage at gmail dot com
“steal the objectives” (axis voice, spliced-quality good)
File: sound/western/ax/steal_obj.wav
also see capuzzo_final
sound/capuzzo/al/steal_obj.wav

“Don’t let them steal the objectives” (allied voice, spliced-quality passable)
File: sound/western/al/def_obj.wav
also see capuzzo_final
sound/capuzzo/ax/dont_give_obj.wav

And don’t forget there are lots of VO chats in pak0.pk3 to work from when making your own
sound/chat/allies
sound/chat/axis
filenames follow the menu
so since typing v 1 0 plays “Enemy in disquise” using either the a or b file, then for allied voice I would look for it in
sound/chat/allies/10a.wav and 10b.wav .

(it is not always a straight mapping keyboard to file (since a .menu file is in between) so example v 7 1 -> 81a, 81b.wav …but you will figure it out)


(Teuthis) #10

[QUOTE=nAb.Death;547283]I fixed the yellow lighthing problem by compiling the (final) without -bounce 8


Is this ok? Map still looks the same to me… What does -bounce 8 mean anyway?[/QUOTE]

That’s how I do my final compilations too


(Tardis) #11

Dam_revenge has Custom Axis sounds as there was none made from original pak files so I made them using online voice synthesizer http://www.fromtexttospeech.com/ and https://www.ivona.com/ with Audacity adding a DIY Army Radio Voice Effect -
https://www.youtube.com/watch?v=86P3whnojag or https://www.youtube.com/watch?v=b7d6N4608_U and adding Radio cut off sound .
your welcome to use them or make your own :wink: :cool:

If you do use some ones sounds other than the original’s don’t for get to leave credit in the read-me file :wink: