Is Sparks' revive-gun sniping OP?


(DeadAlive) #1

It just seems to be that it’s too potent. The catch is you do have to be able to aim with it, but for me, it’s a matter of whether a Medic which already has a full auto as a primary should have a long range sniping weapon too.

It basically adds another sniper to the game, at least when someone chooses to use it that way. Does allowing this create a hybrid class?


(Xan) #2

it require skill


(DeadAlive) #3

Yeah, it does, but is it giving the Merc too many options? I should have been more clear about that. It’s not just a question of it being OP, but also if it is crossing classes from Medic to Recon/sniper.


(stormcloudLoyalist) #4

Her healing is crap and the only useful part about her is her having the revive gun. Also she has 2 secondaries so she would need at least some type of primary to deal damage


(Xan) #5

@spaceboy she has a secondary as a primary weapon, if the revivr damage is toned down or disable the possiblity to snipe with it,she should have a decent weapon


(DeadAlive) #6

I’ve got to disagree on her weapon options and effectiveness. I have no complaints about her weaker primaries, in fact, I would say that the other Medics could be considered over powered for the class.

Imo, Medics should be at a significant disadvantage in assaults, but when I play Aura, Phoenix and Sawbones, it feels like an assault class, weapon wise. I’m not saying they’re all around the same toughness, but I feel comfortable duking it out quite a bit with them.

I also have no beefs with her healing abilities. I consider her the most potent Medic in the game. Being able to do revives from 100m away or so and behind cover, is just unbeatable, in my view. I know people always point to Sawbones, but what they fail to point out is that almost everyone grabs an SB pack and then jumps straight back into a firefight, where a single shot cancels the heal.

SB packs are great if you sit behind cover and heal up first. I personally consider him the weakest of the 4 Medics because of the slew of canceled heals.


(Szakalot) #7

her healing is definitely not crap, two direct hits are 90hp heal.


(Thai-San) #8

A medic should not be able to replace a sniper and pin down the whole enemy team with a little support.
First stage on Terminal. A good sparks on the outlook near the gate. Every enemy gets headstot and every ally gets instantly revived. Got that situation going quiet a few times now. So damn annoying…


(bizarreRectangle) #9

@spaceboy Okay first of all, I disagree 100 PERCENT with you about sawbonez. Most people know that the heal gets canceled and even if they do jump back in, sawbonez’s heal is so fast it’ll usually heal them up to a good amount.

Sparks isn’t as sniper as you might think. Her shots have to be charged up to be deadly, plus, charging them up slows you down. So you have to be decisive as to when you want to charge up your gun and shoot them at the right time. The sights on it are terrible. On a none-headshot I believe the damage of the revive gun is 60, which is actually a bit less than I expected.

Medic work is also top priority. Sparks tend to try and revive first because, well, it’s their job. If you’re behind them or you’re close enough to kill them they’re easy prey. The revive itself is easy to counter. If you shoot the person that’s slowly getting up, there’s a rather large window of time where you could effectively cancel the revive. The window of time is still there with defibs but a smaller. If you’re low health there’s usually plenty of time to run away.

Sparks has a bit of sniper flavor on her, but not much. It’s a unique glass cannon blend and I think it’s cool and rather balanced. Sawbonez is a blend of an effective combat merc and healer. Sparks is kiiiinda like that.

If you don’t like how medics can fight, well, you’ll just have to deal with it. If you want something boring like tf2 medic might as well just go on tf2. I honestly have no problem with medics being able to shoot people.


(SaulWolfden) #10

To be fair she does also get a good primary weapon for an option, it’s called the Empire-9.


(Thai-San) #11

@bizarreRectangle I hardly disagree on your tf2 medic opinion. He’s really fun to play and deadly with the “Blutsauger” if you learn to control it.

That she slows down during the charge is not really a downside since you play her like a sniper (staying behind, away from the frontline) and even if you don’t nail the headshot 60dmg still really hurt. Light mercs leaves that with 20-30 hp IF they had full HP to begin with. Enough to easily finish those with a few bullets.

And I think the get up time is the same as with defis but i could be mistaken.


(JJMAJR) #12

Yeah, it does, but is it giving the Merc too many options? I should have been more clear about that. It’s not just a question of it being OP, but also if it is crossing classes from Medic to Recon/sniper.[/quote]

Honestly, she might as well use a sniper rifle since she already can snipe with her revive gun.

Please don’t kill me.

Sparks isn’t a recon. Don’t act like bizzareRectangle on me, because recons spot enemies for other players, not “omg mlg sniepr/sphee i catn hit him” because the classes are defined by the support they give to their teammates, Phantom being an exception.

her healing is definitely not crap, two direct hits are 90hp heal.[/quote]

That costs two med packs. Sawbones’ heal only costs one, Pheonix heals multiple people at once, and Aura has a healing station that potentially provides infinite heals if the other team can’t blow it up.


(Szakalot) #13

Yeah, it does, but is it giving the Merc too many options? I should have been more clear about that. It’s not just a question of it being OP, but also if it is crossing classes from Medic to Recon/sniper.[/quote]

Honestly, she might as well use a sniper rifle since she already can snipe with her revive gun.

Please don’t kill me.

Sparks isn’t a recon. Don’t act like bizzareRectangle on me, because recons spot enemies for other players, not “omg mlg sniepr/sphee i catn hit him” because the classes are defined by the support they give to their teammates, Phantom being an exception.

her healing is definitely not crap, two direct hits are 90hp heal.[/quote]

That costs two med packs. Sawbones’ heal only costs one, Pheonix heals multiple people at once, and Aura has a healing station that potentially provides infinite heals if the other team can’t blow it up.[/quote]

so what?

her reviver full revives everyone so she never needs to use packs afterwards. Its a lot more important to be able to heal QUICKLY than to have small cooldowns


(Haki) #14

Another thing to keep in mind is the fact that once you’re dead as Sparks, you are NO support to your team whereas Auras healing station and Sawbonez medpacks are still supporting your team.
And I don’t count her small medpacks as support since i usually only throw out one or two every once in a while.
I mainly use them to keep myself alive so I can keep my team alive.


(Gh0st1e) #15

@Szakalot Have you ever even played as Sparks? Sparks’ REVIVR has to be charged up the same as the defibrillators in order to give a full health revive.


(bizarreRectangle) #16

@ThaiSan Most mercs will still have 50-60 hp left after a fully charged shot from a sparks. If they’re light mercs, well, they’re just light mercs and they should die more easily. I see no problem with that. 50 hp is more than enough to run away, especially if sparks is charging up again.

Another thing about charging is that she gets much slower, if she’s by herself then she gets very vulnerable. As long as you’re not rushing in a straight line at her like an idiot, you should be able to kill her. She’s quite weak by herself, not to mention she has the lowest health in the game. So as you can hopefully see the charge time does matter at times.

Like any medic she’s most annoying and effective when covering another tougher merc’s back, I think that’s fine. If she’s in a sniper position then you can simply avoid her sightlines. She’s not focused 100% on shooting you and she also has no scope. I find sparks most annoying when she’s in the fight but still in the back.

I’ve also played tf2 extensively, I didn’t really mean medic was just boring and unfun to play. But he has no proper weapon, and his main weapon is all about healing. Unlike dirty bomb medics who actually get guns or sparks who’s a bit of a glass cannon sniper hybrid. They still have combat potential to rival other mercs.


(watsyurdeal) #17

For me, it’s the whole deal

  • Her REVIVR revives from long distances, that on it’s own is pretty powerful.
  • Her REVIVR can also be used as a psuedo Sniper Rifle, effectively making Vasilli a rather bad pick, would you want a Sniper who can also revive or just throw out sensors?
  • Her med packs are super easy for her to use, just two packs and she’s back to full health, and it’s quite easy to constantly retreat, patch yourself up, then go back to shooting the REVIVR.
  • On top of all that she has machine pistols and a sidearm in case people get too close.

She’s a damn powerful merc, and her REVIVR definitely needs to be toned down a bit.

If this doesn’t say that I don’t know what else does.


(bizarreRectangle) #18

I don’t mind a bit of toning down. Maybe damage reduction, revive is fine. Cancelling is so easy, I actually get my revives cancelled when a sparks heals me a lot more than any other medic.


(DeadAlive) #19

[quote=“Watsyurdeal;115276”]For me, it’s the whole deal

  • Her REVIVR revives from long distances, that on it’s own is pretty powerful.
  • Her REVIVR can also be used as a psuedo Sniper Rifle, effectively making Vasilli a rather bad pick, would you want a Sniper who can also revive or just throw out sensors?
  • Her med packs are super easy for her to use, just two packs and she’s back to full health, and it’s quite easy to constantly retreat, patch yourself up, then go back to shooting the REVIVR.
  • On top of all that she has machine pistols and a sidearm in case people get too close.

She’s a damn powerful merc, and her REVIVR definitely needs to be toned down a bit.

If this doesn’t say that I don’t know what else does.[/quote]

Totally agree. She’s very, very potent. Not only does she have the most tools at her disposal, and super light on her feet, but she can switch between all weps super fast. I also don’t agree with others that think her med packs are low value. The ROF is fast, they instant heal, and she has a lot of them.

That video is something I see way too often, and it’s quite ridiculous. That is not a Medic in that video. That’s a combination of Sniper, Assault and Medic. She is healing super fast, moving super fast, sniping at high ROF and wreaking havoc.

Another annoying and telling experience is when I end up in a bunny hop duel with a Sparks and her Medi gun…and I get beat down like it was free. lol

DEVS: I hope you’re reading this thread!


(SpectraBlitz) #20

The sniping aspect of it is fine. It’s in essence a electrically charged bolt being driven at speed into you, similar to defib paddles being a jolt of electricity that can stop/start a heart.
What was broken, and I believe is now fixed, was the ability to almost tap fire the Revivr on minimal charge to use it like a semi auto rifle with no accuracy loss from repeatedly firing.
I saw one Sparks player using this tactic to achieve an absolutely ludicrous kill tally on Objective mode Chapel defence.