I am having a hard time with obj…
I made this construction and it seems not to be working
I am guessing it is something little or in the building itsself.
here are some screenshots kind of explaining
http://ghostman.dreamhosters.com/dyno.PNG
http://ghostman.dreamhosters.com/dyno2.PNG
http://ghostman.dreamhosters.com/dyno3.PNG
http://ghostman.dreamhosters.com/dyno4.PNG
here is the pk3:
http://ghostman.dreamhosters.com/obtest.pk3
I am pretty sure the scripting for this is correct, but just in case…
fence
{
spawn
{
wait 200
constructible_class 2
constructible_constructxpbonus 1
constructible_destructxpbonus 1
}
setup
{
setstate fence invisible
setstate fence_material default
}
built final
{
setstate fence default
setstate fence_material invisible
}
decayed final
{
trigger self setup
}
death
{
trigger self setup
wm_announce “The fence has been destroyed!”
}
}
I also need a code for my 2 other obj, but their dyno obj…
2nd is I need to know WHAT TO DO TO MAKE IT SO THEIR ONLY DESTROYED BY DYNO ONLY… hehe
