Is Rhino really OP?


(magnoliaToucan) #1

So i ve been thinking about rhino and how people think hes Op but in my opinion hes not.

1st- there are 3 rly good counters : Vassili , Nader and fletcher.

Vassili 1 shot headshot and hes dead , he moves slow so its really easy.
Nader is an indoor counter has her nades can be spammed in the room he is and he prob wont have the speed to get away , from there he is damaged or dead ( easy finish)
fletcher, just use his stickys and its easy meat

2nd even with none of these guys there are morte decente counters , but if you go for the head ( he moves slow, its rly easy) i find tat you just melt him.

oh and rhino cant withstand in max 4 guys
but even soo just spread out and you should be ok

in the end , do you think rhino is op?


(Eox) #2

Anyway, we’ll be fixed about him when he’ll come in free rotation. This should be next week.


(god1) #3

Vassili doesn’t kill him in one headshot but he’s garbage anyways. Rhino can’t do anything past 10 meters.


(Ghosthree3) #4

If anything I thought he was UP tbh.


(kAndyREW) #5

[quote=“magnoliaToucan;12098”]So i ve been thinking about rhino and how people think hes Op but in my opinion hes not.

1st- there are 3 rly good counters : Vassili , Nader and fletcher.

Vassili 1 shot headshot and hes dead , he moves slow so its really easy.
Nader is an indoor counter has her nades can be spammed in the room he is and he prob wont have the speed to get away , from there he is damaged or dead ( easy finish)
fletcher, just use his stickys and its easy meat

2nd even with none of these guys there are morte decente counters , but if you go for the head ( he moves slow, its rly easy) i find tat you just melt him.

oh and rhino cant withstand in max 4 guys
but even soo just spread out and you should be ok

in the end , do you think rhino is op?[/quote]

Imho i think rhino is highly specialized for a defensive role, like anchoring down IN DOORS camping an objective. He can also breach pretty well if he has proper support.

Is he OP? Maybe a little. He’s definitely a force multiplier. There shouldn’t be any 1 class that needs like the whole team to focus on to take down. Does he have weakness, YES, but where he excels at it’s (imho) a little game breaking.

regarding the 3 counters:
Vassili - i dont think he can 1 shot head shot rhino, and most of the time rhino should be inside camping anyways, close quarters stuff

Nader- I get the logic with this one, but her nades won’t be able to kill him if he’s a smart half decent rhino (he just needs to knife run away a little since the splash isnt that big) But good counter

Fletcher has to have line of sight on rhino, right? I feel like if rhino has LOS on you inside, close quarters (meaning, within 10m-15m) you’re dead really fast

Best way I’ve found to counter rhino is to flank with someone with an automatic weapon and land ALL headshots really fast. and also take out the medic helping him. but iunno he’s a little too strong imo… he needs a duration/cooldown on his minigun, maybe 30s/30s… make him a little faster to compensate so the nerf isn’t that big, but a duration/cooldown system for the minigun would be nice.


(Gi.Am) #6

haven’t played him myself. But I think Rhino is pretty much something like a bushwhacker turret. Deadly and hard to come by when he finds that one position. But as soon as he has to fight somewhere else he’s pretty easy to get past.

As for counters

You forgot Fragger he is pretty much “The counter” for rhino. Rhino can’t escape a cooked Fragger nade and it turns him pretty much into the slowest Aura you have ever seen. Making for an easy clean up with the LMG.

Same goes for Nader btw. 2 direct hits (180 total) that are fairly easy to land tnx to his size and speed plus some SMG spray to finish.


(joekerr) #7

He’s op when his team is protecting him, But when he’s on his own, he’s easy to kill


(Old Man) #8

A decent Fragger player with a cooked grenade and he is toast. He is only a problem if the other team supports him with medics and some fire support.


(XavienX) #9

It took me at least 2 headshots from Vassili to kill him…


(giftedStatue) #10

Vassili can’t kill him in one hit, and Fletcher needs to land all 3 stickies on him to kill (even then it won’t gib so he’ll just get revived).

Fragger is really the only merc whose kit is good for countering Rhino, but then again Rhino forcing him to use his nades is probably a good thing so that he can’t blow up other groups of enemies.


(whimsicalRenegade) #11

Rhino is so balanced.

You know what it dont see on this forum… people needing to list counters for all the other mercs. Do you know why? Because you dont need a special strategy to kill the other champs.

At most its, aim aura med station when she puts it down but thats it, but when its rhino, you gotta hit him with nades, vasilla has to head shot him, everyone has to whip the cocks out and circle jerk around him then simultaneously jizz in his mouth and only then will he go down.

Its ridiculous. Hes to fast, that dude shouldnt even be able to long jump. Who knows maybe its because medics in general are broken, the instant rez, the overpowered heal stations that heal way to freaking fast, everygame rhino is in, its usually him, + 2 or more healers glued up his ass, while he parks it right on an objective. Then he kills you in 2 to 3 hits from across the map.

You need all these counters for him, but honestly if you dont have the right loadout, dude just runs roughshot all over your time, most of the time you dont know you need a rhino counter until you have one on the other team, press tab and realize half your team is playing skyhammer while the other half is playing sawbones, and the only explosives you have are the air strikes. And what will you do about it? Nothing, while you get dominated for 20 minutes until you get a chance to adjust for him next game.[quote=“Kalbuth;28363”][quote=“whimsicalRenegade;28266”]Rhino is so balanced.

You know what it dont see on this forum… people needing to list counters for all the other mercs. Do you know why? Because you dont need a special strategy to kill the other champs.

At most its, aim aura med station when she puts it down but thats it, but when its rhino, you gotta hit him with nades, vasilla has to head shot him, everyone has to whip the cocks out and circle jerk around him then simultaneously jizz in his mouth and only then will he go down.

Its ridiculous. Hes to fast, that dude shouldnt even be able to long jump. Who knows maybe its because medics in general are broken, the instant rez, the overpowered heal stations that heal way to freaking fast, everygame rhino is in, its usually him, + 2 or more healers glued up his ass, while he parks it right on an objective. Then he kills you in 2 to 3 hits from across the map.

You need all these counters for him, but honestly if you dont have the right loadout, dude just runs roughshot all over your time, most of the time you dont know you need a rhino counter until you have one on the other team, press tab and realize half your team is playing skyhammer while the other half is playing sawbones, and the only explosives you have are the air strikes. And what will you do about it? Nothing, while you get dominated for 20 minutes until you get a chance to adjust for him next game.[/quote]

Your problem is not Rhino, here, m8. It’s the medic around him.
The counter to Rhino is the counter to Aura heal station, which is NOTHING new so you shouldn’t have to “adapt”, this “problem” is here from the start and requires explosive in some way. It’s not something new that appeared with Rhino so I don’t understand how it’s suddenly an issue[/quote]

Heres every rhino game i have seen.

Some guy puts on rhino, then 3 people change to medic, and now its not rhino, its what i like to call, rhino and the swarm. One stats attached at his hip, the other 2 just hover out of range.

Rhino may be balanced, but the healing station is not, and when you have heal station plus this fucking dude, you have an antifun rage inducing game session.

But dont worry, in ranked play its easily countered, except its the pub matches that matter now, the game needs to build a playerbase, and when new players come in and get pubstomped by this wombo combo, i doubt they are just going to muscle through and deal with it.

There are way to many people complaining about rhino and aura both here and on steam for it to simply be a matter of, well you guys need to get gud brah.


(worthyStew) #12

Only time Rhino is any good is when Aura is holding his hand. Other than that, if you are half clever about it, you should have no trouble taking the Rhino down. Naders and Fraggers are the best counters. Also a good sniper can put a lot of pressure on Rhino. No you don’t 1 hit him with your sniper rifle, but if you hit him in head and someone farts in his direction he is dead. Rhino has so many weaknessess it’s silly. Mobility and accuracy being the main ones.


(ron1n) #13

He is not remotely OP.

The problem at the moment is everyone bitching about him mostly hasn’t actually PLAYED as him.

Unless you have medic support and a lot of it, he goes down like a sack of socks. The 200 health means nothing when your character model is giant and people are scoring headshots on you constantly and you can’t strafe while shooting.

He’s mostly a litmus test for crap players. Against dud teams you can rack up the kills but anyone with half a clue can easily destroy you. And no, it doesn’t take a whole team to do it. You can 1v1 a Rhino if you know what you’re doing.

The number of times I kill people because they try to go toe-to-toe and stand in front of me at point blank with like a proxy or aura is laughable. Then they cry foul after they get punished for playing stupid.

And the argument that ‘oh with aura med station hes broken’ is rubbish too because pretty much any heavy or medium class is going to win a 1v1 or 1v2 even if they have a heal station.

The only times you can truly go beast mode with him are defending the C4 first phase underground IF the side doors are closed and the plant is down.

And defending the barricade plant on Bridge (which you can just blow up with grenades anyway)


(Azure Emulation) #14

[quote=“whimsicalRenegade;28266”]Rhino is so balanced.

You know what it dont see on this forum… people needing to list counters for all the other mercs. Do you know why? Because you dont need a special strategy to kill the other champs.
[/quote]

No. It’s because he just happens to be the Merc that’s been the most complained about as of lately, when in reality he’s weaker than what most people think.

Playing as a Rhino myself, it’s usually never a good idea to have him in a team setup unless a map has a lot of closed spaces (i.e not Chapel or Trainyard) and there’s at least one Aura. He isn’t an all-arounder; he requires specific conditions to have the best use made out of him.

To top that off, he’s slow enough to make landing headshots easier on him than any other Merc. Pure aim alone is enough to cripple a Rhino, but when he’s behind a health station, you follow the same general strategy to get rid of health station camps and proceed to kill off the opposition (i.e. “Nader/Fragger and you win” types of posts). Vassili gets a special mention since a slow guy like Rhino is pretty much a free kill for him.

In short, Rhino complainers need to calm the heck down. The counters already mentioned are likely the most efficient ones, but by no means are they NEEDED. I’ve been able to handle Rhinos as Sawbonez, Aura, and Skyhammer just fine. Throwing the explosives are all fine and dandy, but pure aim is enough to ruin a Rhino’s day.


(turquoiseFisherman) #15

Rhino is fine the way he is. He can clear waves like a turret, defend really well and if a good healer sticks with him on offense he can do really great things to help grab the win. There’s really nothing wrong with him.


(Kalbuth) #16

[quote=“whimsicalRenegade;28266”]Rhino is so balanced.

You know what it dont see on this forum… people needing to list counters for all the other mercs. Do you know why? Because you dont need a special strategy to kill the other champs.

At most its, aim aura med station when she puts it down but thats it, but when its rhino, you gotta hit him with nades, vasilla has to head shot him, everyone has to whip the cocks out and circle jerk around him then simultaneously jizz in his mouth and only then will he go down.

Its ridiculous. Hes to fast, that dude shouldnt even be able to long jump. Who knows maybe its because medics in general are broken, the instant rez, the overpowered heal stations that heal way to freaking fast, everygame rhino is in, its usually him, + 2 or more healers glued up his ass, while he parks it right on an objective. Then he kills you in 2 to 3 hits from across the map.

You need all these counters for him, but honestly if you dont have the right loadout, dude just runs roughshot all over your time, most of the time you dont know you need a rhino counter until you have one on the other team, press tab and realize half your team is playing skyhammer while the other half is playing sawbones, and the only explosives you have are the air strikes. And what will you do about it? Nothing, while you get dominated for 20 minutes until you get a chance to adjust for him next game.[/quote]

Your problem is not Rhino, here, m8. It’s the medic around him.
The counter to Rhino is the counter to Aura heal station, which is NOTHING new so you shouldn’t have to “adapt”, this “problem” is here from the start and requires explosive in some way. It’s not something new that appeared with Rhino so I don’t understand how it’s suddenly an issue


(Fuze) #17

Rhino is OP… When he’s using hacks. But I guess that applies to all mercs.


(capriciousParsely) #18

He is really strong in Pubs. I haven’t played him in Comp yet, but I can definitely see him become really weak when people know how to headshot.

But in Pubs he’s just really good. Even alone. I know that from playing Heavy in TF2. People are simply playing him wrong. Don’t stand still; ambush people! Jump and rev up your minigun in the air and land on people’s faces. Don’t rev up all the time; with the Nitros perk it’s instantly (almost). Lie and wait in ambush and use your superiour HP to take down 2 people easily. If people shoot at you at long range, back out instantly. He is bad at long range and there is no reason to engage. It’s important to learn the maps.


(Amerika) #19

He’s just OK in pubs. No real ability to aim is required and if he has a medic buddy then that will influence how strong he is. The issue is with new players not knowing to just avoid him at close range. Even if you tend to be a headshot machine you will avoid even a bad player on Rhino up close as it will not end well. He’s fairly weak IMO outside of a couple of situations.

Also, @Ghosthree3, were you on the same server as me last night? Somebody had that name or a very very similar one.


(Ghosthree3) #20

No idea, I play on Aus servers - mostly Objective mode - fairly frequently though.