Is lunge melee useless? (Right click)


(ludicrousBlast) #1

After the new patches I find it to be quite useless, and slash (left click) tends to be more reliable.


(Amerika) #2

It’s hard to say it’s useless as it has it’s uses. But it could definitely be changed.

It would appear that SD decreased the amount of active frames on the right click which now makes it extremely hard to connect with due to the relatively high speed of player movement and the slow startup frames + fewer active frames of the right click knife. I’m not sure why this was changed. And the turnspeed slowdown is still pretty apparent as well and could use tweaking.


(Jostabeere) #3

People got used to the long “damage-time” of the attack. You had more than 1 second of active damage I believe. Especially with the Katana. Now you have to time your strikes very carefully. I fail a lot of them, too. Maybe a slightly longer damage window (I mean, the damage of a blade doesn’t magically disappear after a split-second) but removing the ability to deal damage to multiple targets.


(Gi.Am) #4

They are more or less fine. However they should (atleast on the katana) allow free movement just a little bit sooner.
But general speaking the heavy hit is now more of an execution/high risk, high reward move. Use it only, if you know it will kill, because landing another blow is not something you can count on. For full blown melee fights, slashing is now the more reliable option. Yes it deals less damage, but the better movement is too important.


(Dirmagnos) #5

Considering that stabs deal a lot of damage, they should be harder to perform.
So that its either fast and easy or pinpoint and hardhitting.
Current system is far better than it was, where alt fire the main means of using melee, due to the fact that it was as easy to use(and hit) as primary fire, but dealt around twice the damage on average.


(Ottah) #6

I think they should just throw this whole melee slow thing overboard and revert it all the way back.

Even with the new “improved” system i’m still being thrown off at times;

*It totally messes up the feeling of a consistant sensitivity
*Caused me to run out of mousepad because of slow during mouseswipe
*Doesn’t allow for last second corrections in a highly pace gamed focused on skill
*Overall makes melee feel clunky and unresponsive
*Is still bugged and horribly inconsistent at times, sometimes when performing fast melee attacks, often while holding mousebutton or extremely rapid clicking, some attacks get slowed while other don’t.

Even TF2 had their version of the ‘Beyblade macro’, yet it was adressed the proper way where it doesnt mess up your aim, you still have full freedom while meleeing, infact meleeing is so good that that TF2 was able to build a complete gamemode around it (Medieval mode), implement a new melee focused playstyle to an already existing class normally based around explosives and there are kniferounds in competetive CS:GO. Infact, watching some of the best CS:GO players in the world doing their kniferounds on the ESL twitch channel yesterday really had me thinking; Why dirty bomb, why? knifing felt as good as it did in the source games and thats gone now :frowning:


(Ottah) #7

At this point im even thinking they should just give phantom his katana lunge back, not only would it add an interesting mechanic and playstyle back to a now pretty dull merc, but it would also prevent the beyblade and allow the complete removal on the melee slow.


(SteelMailbox) #8

After knifing the same sniper twice in two different ways:1. Right click then left click
2. 3 left click
he reacted after one right click = 2 left clicks and died at the final swipe so I would prefer left click since you are more agile while attacking with left click.